| Lege | #7352 Friday October 14, 2005 at 21:32 | |
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Member |
LootLink - Hey am looking for a file "/SavedVariables/lootLink.lua" i like to replace the one i lost...feel so bad i had over 5000+item in that list and its all gone if some one have a file that don't mind me having can you send me a PM. thank you for your help |
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| Laminor | #7353 Wednesday October 19, 2005 at 05:54 | |
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NQI Guild Lead / Classic LO Member |
Hell, I just got Lootlink, I'd take one of those files too if someone has them. Please and thanks!
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Traithar, Human Death Knight Traithan, Draenei Shaman. Rogthar, Human Warrior Laminor, Human Paladin |
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| Dher | #7354 Wednesday October 19, 2005 at 06:04 | |
Stabby lazerbeams pew pew |
I never got the program to work right 100% of the time, it'd crash WoW at the oddest times (middle of fights) etc. I ended up removing it a few patches ago. |
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| Baneclaw | #7355 Wednesday October 19, 2005 at 10:32 | |
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Exploding Druid(263FR) |
Lootlink's item data were links to the item database within server or something, which will reset whenever the server restarts, so if you try an old link within chat where that item have NEVER been seen since server restart, it would crash the client.for example, if someone have the only [staff of shadow flame] in this server, and you have link to it. after restart, if that person who has staff never logs on, it crashes whenever you try to link it. trying to click an chatlink to an illegal link can also crashes the client. so in theory, it is much more likely to crash on Lootlink after a server restart. that is just my idea of how lootlink can crash your client. i think it has more to do with how client handles an illegal link than anything else, i mean, why can't it just ignore an illegal link and just keep going instead? |
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| xerph | #7356 Wednesday October 19, 2005 at 10:34 | |
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<The Rising Shadow> |
That is more or less what it does now. Several patches ago lootlink was upgraded to first query the server to see if an item existed in its database, and if not lootlink would generate the item based off of its own item database instead. No more crashes. |
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