| netslave | » #568831 Tuesday December 20, 2011 at 07:24 | |
A Trooper at Heart |
I'm just now getting gear that has secondary stats on it and the UI in SWTOR is amazingly not helpful in determining the importance of such things as Alacrity and Surge. So here's a list of what I think are the current primary and secondary stats. Feel free to correct me as needed. (Stats shamelessly stolen from swtorgeeks) Primary Stats
At level 50 every 140 primary stat points you gain 1% Crit (unconfrmed) Interesting write up about Crit here Secondary Stats
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| netslave edited this message on Wednesday December 21, 2011 at 07:53 | ||
| Plato | » #568875 Tuesday December 20, 2011 at 11:04 | |
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Mediation Team Arcane mage |
I can confirm, at least according to the UI, that force also helps healing. I suspect I'll start experimenting at some point to verify ratios. --
Bring a mage to a tank fight. |
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| netslave | » #568885 Tuesday December 20, 2011 at 11:37 | |
A Trooper at Heart |
If anyone can find a way to see the secondary stat totals in the UI, please speak up. They had something in Beta, but I don't see it currently. :( Maybe I'm crazy.
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| Sabinus | » #568887 Tuesday December 20, 2011 at 11:43 | |
Shadow Word Daerpin |
Can anyone confirm if force / will stats add to the inquisitor's melee attacks or do they want strength gear? Assassins are going to be hurting for dps in the long term if they need to stack str AND will.
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| Quinnaria | » #568899 Tuesday December 20, 2011 at 12:07 | |
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The Mod Squad: ..Annie Oakley.. |
It seems that the CLASS is also very important as to how the stat affects you. http://swtorhub.com/character-stats-overview To quote quote: Aim (Bonus: Bounty Hunter/ Trooper) – Increases damage and critical chance with ranged weapons. Class Bonus: All advanced classes receive a bonus to tech damage and critical while Commando/Mercenary also gain a bonus to healing power. Gotta love TenTonHammer and friends ;) --
![]() Caitir: Quin, you just made this thread like 800000000% better. Hnnngh. <3 |
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| netslave | » #568901 Tuesday December 20, 2011 at 12:12 | |
A Trooper at Heart |
quote: Originally posted by Sabinus: Can anyone confirm if force / will stats add to the inquisitor's melee attacks or do they want strength gear? Assassins are going to be hurting for dps in the long term if they need to stack str AND will. SI and Consulars DPS will want willpower and not strength. You can check the 'type' of attack (Tech, Ranged, Melee, Force) it is from your abilities tab. If it's a force attack, Willpower is your friend. Melee, then strength is it. I believe, to make it not confusing, all Inquisitors, whether Assassin or Sorcerer, will use willpower. --
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| netslave | » #568902 Tuesday December 20, 2011 at 12:16 | |
A Trooper at Heart |
quote: Originally posted by Quinnaria: It seems that the CLASS is also very important as to how the stat affects you. http://swtorhub.com/character-stats-overview To quote quote: Aim (Bonus: Bounty Hunter/ Trooper) – Increases damage and critical chance with ranged weapons. Class Bonus: All advanced classes receive a bonus to tech damage and critical while Commando/Mercenary also gain a bonus to healing power. Gotta love TenTonHammer and friends ;) I think that's so you can stack Aim and not feel like your Tech attacks (which normally use Cunning) are being gimped. BH/Trooper will stack Aim (with a bonus to tech attacks) IA/Smuggler will stack Cunning (with a bonus to Ranged attacks) That's my assumption at least. --
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| Toragan | » #568929 Tuesday December 20, 2011 at 14:55 | |
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The not so serious paladin |
I believe it's the same for jedi consulars and their sith counterparts when it comes to willpower. Every class has a primary stat that affects the effectiveness of all of their abilities I believe. What I'd like to know is if that applies to healing too. For example does aim help a trooper heal? --
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| Terrem | » #568930 Tuesday December 20, 2011 at 14:57 | |
Bounty Hunter, ex-Ball of Gnomish Fury |
quote: Originally posted by netslave: Primary Stats
This is correct, but incomplete. In addition to the above (which applies to all classes), a class's "main" stat (eg., Aim for bounty hunters) will also add to damage/healing for the related class of abilities (eg., Aim for bounty hunters will add to tech damage/healing in addition to ranged). Therefore, there's never a reason to use another class' stat. However, some of your abilities may nonetheless get benefit from your sibling class's stat. quote: Originally posted by netslave: At level 50 every 140 primary stat points you gain 1% Crit I'd like to see a source on this. According to what I've read here, crit works on an asymptotic curve. The more primary stat or crit you have, the less more of that stat will give you, to an absolute cap of 65% crit with infinite stats. --
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| Terrem | » #568932 Tuesday December 20, 2011 at 15:00 | |
Bounty Hunter, ex-Ball of Gnomish Fury |
quote: Originally posted by Toragan: I believe it's the same for jedi consulars and their sith counterparts when it comes to willpower. Every class has a primary stat that affects the effectiveness of all of their abilities I believe. What I'd like to know is if that applies to healing too. For example does aim help a trooper heal? Yes, your class's primary stat (aim for commando/mercenary, cunning for scoundrel/operative, and willpower for sage/sorcerer) will affect your healing. --
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| Terrem | » #568933 Tuesday December 20, 2011 at 15:07 | |
Bounty Hunter, ex-Ball of Gnomish Fury |
Actually, to expand upon my earlier post and make it a bit more explicit: Each class has abilities from two separate "schools". All force user abilities are either Melee or Force, and all tech class abilities are either Ranged or Tech. So, as an example, take the Bounty Hunter. He has Rocket Punch (a Tech ability), and Unload (a Ranged ability). Because Aim is his class' primary stat, he gets a bonus to Tech and to Ranged abilities from it, and it would improve both of the above abilities. Cunning, on the other hand, is not his primary stat, so only affects Tech abilities. In this case, it would only improve Rocket Punch, but would not improve Unload. Strength and Willpower, however, affect Melee and Force abilities, of which a Bounty Hunter has none. therefore, those two stats are completely worthless to a BH, while Cunning is partially useless. --
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| netslave | » #569038 Wednesday December 21, 2011 at 07:40 | |
A Trooper at Heart |
quote: Originally posted by Terrem: quote: Originally posted by netslave: At level 50 every 140 primary stat points you gain 1% Crit I'd like to see a source on this. According to what I've read here, crit works on an asymptotic curve. The more primary stat or crit you have, the less more of that stat will give you, to an absolute cap of 65% crit with infinite stats. The source was from the SWTORGeeks site. I just reposted their stuff. Thanks for that link. I'll edit it into the OP. --
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| netslave | » #569041 Wednesday December 21, 2011 at 07:51 | |
A Trooper at Heart |
Here's a better written list of the stats and what they do. Taken from here: swtorstrategyguide.org quote:
There are six primary stats that you’ll find on gear and weaponry which affect your characters the most. These stats provide multiple bonuses instead of a single increase, and (depending on spec) may have up to 5 different effects for a single point. To sum it up, each stat has multiple effects, and certain ACs and classes get additional bonus effects.
When you see those primary stats above increasing damage or healing, they’re not actually directly affecting your abilities. Rather, these stats bump up your character’s power stats, of which there are three. In addition to being modified by primary stats, tech/force/power can be found on gear such as weapons and foci/shields.
A staple of any MMO’s gearing process is having big powerful primary stats followed by the less powerful but more varied secondary stats, and Star Wars: The Old Republic is no exception.
Due to the extreme amount of gear customization in TOR, developers want you to be able to take any orange item (orange = fully moddable) and use it all the way to max level if you prefer. In order to achieve this, weapons and armor both have a dynamic stat on them which changes based on the level of the mods you have placed inside the item.
PvP Stat Conveniently enough, BioWare has condensed all the necessary PvP stats into one gigantic unit.
Defensive Stats Just in case some of you care about survivability…
Phew – I think that just about covers everything. Most of these stats should be pretty familiar, specifically things like armor and crit, but it’s good to take a look over everything to help out your gearing needs. Keep an eye out soon for my mega-gigantor-uber post detailing the playstyles and general rotations of each of the DPS specs available to us at launch. Until next time, stay frosty! --
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| Terrem | » #569082 Wednesday December 21, 2011 at 11:18 | |
Bounty Hunter, ex-Ball of Gnomish Fury |
To expand on/correct the above info dump:
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| Terrem edited this message on Thursday December 22, 2011 at 10:47 | ||
| Sienje | » #569810 Thursday December 29, 2011 at 16:50 | |
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Member |
Every guide I can find says power is attack only. Haven't found any that confirm it for healing. | |