| Toragan | » #386016 Thursday June 25, 2009 at 22:22 | |
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The not so serious paladin |
I have some but not much in my current gear. I've been picking some up in preparation though to see how it works and I'll likely fool around with it. Got a nice ring for that purpose tonight matter of fact. Either way it can't help but be a buff.
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| Arkhain | » #386038 Friday June 26, 2009 at 01:35 | |
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ne cede malis |
I'm not really here to argue about Will of the Necropolis' power or drawbacks (it's fucking awesome, by the way, even with the ICD) just stating that it exists. The precedence set by it for non-guaranteed uptime of low-health reduction seems pretty relevant with regards to Ardent Defender being down after a killing blow, though. With regards to GS interaction, I think that was intentional with regards to Glyph of Guardian Spirit being triggered. I wouldn't agree that that costs you health stability at all -- both GS and AD have passive effects while active, and while other classes don't have AD, they have nothing against a killing blow. I'm not too personally concerned with making my EH a pretty number for every fight. Bosses don't hit for static amounts and healing meterage doesn't exist in a vacuum. Compressing variables works great for DPS on Patchwerk, but I don't believe it adds too much of a useful metric for tank mechanics like this. Specifically for the new AD, getting hit twice in a row with no heals inbetween means you're dead anyways. Should you tell healers to stop healing you when you're just under 66.66, repeating of course, % if you just so happen to have a certain amount of health for a certain fight? It'd do the same amount of good as worrying about whether that Fort will hurt you or harm you. |
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| Scarlet | » #386069 Friday June 26, 2009 at 07:17 | |
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Death Knight Scrub |
I would gladly take the new Ardent Defender over WotN :) And there are definitely some pallies (Artalis for one) who had a decent amount of block value, and its just going to be even better now. Combine your buffs, with the nerfs (recent and new) to some of the other classes, and I have to wonder what Blizz is thinking.
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"Death is an acceptable form of CC" |
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| Gyrik | » #386139 Friday June 26, 2009 at 11:59 | |
"Yub yub, Commander." WL Tank |
quote: Originally posted by Scarlet: I would gladly take the new Ardent Defender over WotN :) And there are definitely some pallies (Artalis for one) who had a decent amount of block value, and its just going to be even better now. Combine your buffs, with the nerfs (recent and new) to some of the other classes, and I have to wonder what Blizz is thinking. Yeah, I'm kind of with you there. I think the DK nerfs were a bit over the top, and I'm hoping the HP nerf at least gets reversed for live. As far as the comparison to WotN, I guess all I'm arguing is that as it stands, the PTR AD is head and shoulders above WotN in its current form due to lack of an ICD. If WotN needed an ICD... why doesn't the new AD? And if it does... *shrug* I wanted an emergency button, not some DR sometimes and a GS save which negates the DR, I guess. And again, my worry is not for now, but for going forward if the tankadin is balanced against this new 30% DR, and what that means for when we lose it. I don't necessarily trust that Blizzard and I agree on the subject. And yeah, I have a block/BV set, and a trash set with BV in it, I'll play with it, and it depends on the T9 encounters... but unless they introduce a massive paradigm shift avoidance is still going to be extremely important against the big hitters. --
![]() Dazhbog - Armory|Gyrik - Armory Basic and Advanced 3.1 Tankadin FAQ - written by Knaughty of Saurfang |
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| Gyrik | » #387419 Tuesday June 30, 2009 at 18:32 | |
"Yub yub, Commander." WL Tank |
NEW from the PTR: PTR AD v2.0! quote: Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health or below is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum. This makes me a HAPPY panda. You can argue whether or not the new version is OP or not all you want, but it's balanceable, where the old version was NOT. Hooray! PS - PTR news is that you do NOT lose the damage reduction when the GS save fires. THIS is what makes it balanceable, so I'm glad it got changed. --
![]() Dazhbog - Armory|Gyrik - Armory Basic and Advanced 3.1 Tankadin FAQ - written by Knaughty of Saurfang |
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| Paks | » #387599 Wednesday July 1, 2009 at 09:49 | |
YOU'RE RUNNING OUT OF TIME FRUIT VENDOR! |
Hold off on the joy and excitement for now. There's apparently a bug that makes us unkillable except with possibly Chaos Bolt, so however AD might be working right now may in fact be completely incorrect. | |
| Tiatoshi | » #387627 Wednesday July 1, 2009 at 10:35 | |
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Member |
quote: Originally posted by Paks: Hold off on the joy and excitement for now. There's apparently a bug that makes us unkillable except with possibly Chaos Bolt, so however AD might be working right now may in fact be completely incorrect. What is wrong with that? I think pallies should be Unkillabe, there is nothing OP about that :) |
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| Redfang | » #387651 Wednesday July 1, 2009 at 11:23 | |
aka Elkheart, aka Challice |
I've always considered Lay on Hands and Divine... Protection? (the shield wall one, all those damn pally powers sound the same to me) as my tanking poppables. LoH beats the pants off of Last Stand for a fast shot of health, and Divine Protection is pretty similar to SW. Granted you can't use LoH every fight, but it is a damned nice ability, and warriors don't have anything comparable. | |
| Gyrik | » #387848 Wednesday July 1, 2009 at 18:40 | |
"Yub yub, Commander." WL Tank |
quote: Originally posted by Paks: Hold off on the joy and excitement for now. There's apparently a bug that makes us unkillable except with possibly Chaos Bolt, so however AD might be working right now may in fact be completely incorrect. This is strictly from the patch notes on the PTR; right now proc abilities are bugged, but the specific phrasing from the notes makes me happy. I am of course holding off on the fact that the GS save doesn't drop the DR, but again I think it's the only way to make it a balanceable mechanic. quote: I've always considered Lay on Hands and Divine... Protection? (the shield wall one, all those damn pally powers sound the same to me) as my tanking poppables. LoH beats the pants off of Last Stand for a fast shot of health, and Divine Protection is pretty similar to SW. Granted you can't use LoH every fight, but it is a damned nice ability, and warriors don't have anything comparable. Divine Protection is of course a cooldown; LoH can be a cooldown, but has some rather significant drawbacks to it, namely that a) it's on the GCD and b) it doesn't actually help you survive any better, meaning it in no way affects incoming damage, it just pops your health up to maximum. Essentially, if it saves you then the healers failed to catch you, and the next hit has a good chance of spiking you hard back down. Is it useful? Sure, absolutely yes, but since it does very little to help stabilize an "oh shit" moment (unless you have Imp LoH) then it's hard to necessarily call it equivalent to Last Stand or similar (which help by massively boosting your health pool for a few seconds). --
![]() Dazhbog - Armory|Gyrik - Armory Basic and Advanced 3.1 Tankadin FAQ - written by Knaughty of Saurfang |
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| Husband | » #388239 Friday July 3, 2009 at 09:29 | |
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Oblivion Council GM and Tank Lead |
quote: Originally posted by Redfang: LoH beats the pants off of Last Stand for a fast shot of health, . Not sure I agree with this, I do think that LoH is very useful and I use it a lot more often now than I did, but I still think that Last Stand is a better tanking ability than LoH. You can pre-emptively cast Last Stand when you know large damage is about to be incoming. Lay on hands is best used when the pally is close to 0% in health and that is pretty much impossible to know when its going to happen and lots of time a big overkill will hit you preventing the use of it all together. I find myself using it when I am at 40% health to ensure an overkill doesnt happen. I tend to find myself using LoH on other tanks before I use it on myself, because as was mentioned when I am tanking it gets in the way of my tanking rotation because of the CD. However, when I am just OT, and I know the other tank is about to take big damage, then I have it ready for use just in case he gets below 40%. This side of LoH is pretty nice. |
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| Doxa | » #389935 Friday July 10, 2009 at 08:38 | |
Member |
quote: Originally posted by Redfang: LoH beats the pants off of Last Stand for a fast shot of health, . That's the only thing about LoH that is better. Otherwise it sucks, imho. |
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| Doxa | » #389937 Friday July 10, 2009 at 08:40 | |
Member |
Has anyone on the PTR been able to confirm that the DR portion of AD is still lost when AD Guardian Spirit-like debuff is active for this latest build? I've heard both ways and just haven't gotten around to testing it yet. EDIT: Confirmation from some of the folks at maintankadin - the debuff does not remove the DR portion after the GS-effect has proc'd. /smiles |
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| Doxa edited this message on Friday July 10, 2009 at 13:28 | ||