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Druid or Paladin for new healer?

Amurth
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The Forever-Noob
Hello... Since 3.0 I haven't been 100% confident in my rogue in raid situations, and while I haven't given him up I am working on a healer... I have a friend who I'm working with as a recruited friend so with the exp bonus I can get to 60 fairly easy.

I am trying to decide which class would be best/most fun for endgame raiding. Basically what is best in raid utility and simply fun playstyle? I am not really interested in a priest or shaman, but between druids and paladins what would be any advice/recommendations?
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Rosenwyn
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*<3 Maniq*
Well... I've tried to play a paladin, many times now, and can't seem to get one above level 30. Druids, on the other hand? Love love love em, they're very versatile, you can heal, boom, claw and tank! :D


ps

You can also hide >.>
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Redfang
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aka Elkheart, aka Challice
Heh, my experience has been exactly different. I've started two druids and neither has made it past level 16. My pally on the other hand is 46 and climbing. Both classes have a ton of versatility role-wise, but it is true that druids can stealth, and that'd be tough to beat ;) Oddly, the main thing I found off-putting about druids is that they were a little too versatile. I wasn't quite sure how to play the class once I started getting some of the different animal forms, and just wasn't intrigued enough to take the time to learn. If you don't have that problem I imagine druid would be the more interesting of the two.
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  Paks edited this message on Sunday December 28, 2008 at 14:35  
Rosenwyn
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*<3 Maniq*
Kitty is for RP :O
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Dae
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Shadow carebear >.>
Druid healing can be compared pretty closely to dpsing on a shadow priest or affliction warlock. If you've tried and enjoyed either of those, chances are good you'll enjoy the druid. Paladins spam direct heals - their spell usage is simpler, but the strategy that goes into your mana usage pacing and how you parcel out your heals adds complexity. With druids, you're seldom worrying about mana; instead most of your attention is focused on keeping several stacks of HoTs rolling at once.

Druids healing, if your healing lead knows how to use you well, typically turns into watching HoT timers on multiple tanks at once. On paladins, you're watching the healthbars more closely so you minimize your overheal while being as effective as you can.

Whatever you do - don't level a druid and then Glyph for Healing Touch and spam that for healing. If that's what you want to do, a paladin is much better at it.
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Alisia
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I've gotten a druid and a paladin to endgame raiding healing.

And they are very different.

I can't really say that either are mana concerns though.

I like both of them a lot. Druid has a lot more in the way of instant heal options, and can heal a larger group of people.

But paladin has a great amount of follow-through it can do on 1-2 targets. I can be spam healing with flash of light, and have no real issue with mana.

So druid is micro-managing with group and instant healing options. Paladin is great at single target healing and really really long-term staying power. With divine plea you're going to be able to last forever really.
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Takissis
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Few Against The Many Charter Lead
As a charter lead, I will slot a good druid over a good paladin any day. I generally only slot 1 paladin, 2 if I have no choice. In LK, I've seen really good paladins fall on the low end of healing because of a lack of hots, instant heals, and aoe heals. Fights like Malygos REQUIRE instant healers.

In slotting, its:

Priest
Druid
Shaman
Paladin

In that order.

Now don't get me wrong, paladins are great MT healers, and good ones can last forever just spamming 1 button on the MT. However, after that one MT healer, I'll slot a druid.
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Omnismash
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Well with Druids alls your really have to do is shove your HoTs on and sit back and enjoy the ride, and throw a few healign touches when eva if the tnak is getting low.

With Pallies it takes a tiny bit more skill, you have an instant cast heal, you have 1 HoT (only if you are a dranie) and you have the amazing Lay of Hands, and you also have the Holy Light glyph that allows your holy light to heal all the melee dps around the tank you are assigned to heal and becon of light on the MT or your target and if you heal toehrs he also gets healed.

I personaly love my holy pally because i have to stay awake and keep a keen eye and my druid is also ownage because i can HoT and just sit back and chill lol.

I would say quest ret and go Holy at 75 (or go holy at 78 and collect holy gear from 75-78) , or if your druid quest balance and go restro at 70-75.


Like me for example, i solo heal the MT in 10/25man OS if everyone else runs in portal and druids and pallies are best for MT>
  Omnismash edited this message on Thursday April 16, 2009 at 08:25  
Omnismash
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quote:
Originally posted by Alisia:
I've gotten a druid and a paladin to endgame raiding healing.

And they are very different.

I can't really say that either are mana concerns though.

I like both of them a lot. Druid has a lot more in the way of instant heal options, and can heal a larger group of people.

But paladin has a great amount of follow-through it can do on 1-2 targets. I can be spam healing with flash of light, and have no real issue with mana.

So druid is micro-managing with group and instant healing options. Paladin is great at single target healing and really really long-term staying power. With divine plea you're going to be able to last forever really.




Yes tha mana concerns, good job bringing that up, with pallies we have Blessing of Wisdom and Seal of Wisdom which gives a hand in amna regeneration, and also if your a pally you can jstu run up and take a few swings at the boss or mob and within 5 or 6 swings you have full mana. And we also have Divine Plea.

But with druids they have alot of mana and their spells dont cost much mana at all, and than they have Innervate to boost mana all the way back up to max.

I have both and i personaly love to heal on them both. Druids a bit more easier with the Hots and pallies are bigger heals but are PERFECT for MT.

Pritty much the best combos for 25man raids are Holy pally and Restro druid on the MT, they nvr die, the druid shoves HoTs on and the pally throws a Holy Light here and there if tank is taking az walup.

Druids from lvl 1-19 SUCKS training, training is a bitch until you get Cat form, than it gets a little bit less anoying, but sitll anoying, but than when u can get Travel form at 30 and Boomkin form at 40 its all easy and fun training.

Duel spec Boomkin and Restro at 40 (just use same gear)

Pallies its Ret all the way from 1-75.
If you like a good challenge and change in your game go Druid, expecially if you like working hard to have amazing run. and If you like ownage things and training eaily with plate gear and self heals go pally.

Duel spec Ret and Holy at 40.(But use Ret till 40)
Than you can be one of the few healers at a lower lvl and heal dungeon quests and collect spell gear, cloth, leather ,mail or pl8, doesn't matter n be an awesome healer.

Another thing, druids can just stealth if they are taking to much damage and travel form and run away, and pallies can bubble hearth, or just bubble or LAY OF HANDS and boom, full hp.

They are both to be very very fun classes.

I maxxed my pally out than i got my friend to start playing, we both made druids, he made feral, and i made balance. we RAPED everything. Now we are both 62 and Boomkins and jstu owning everything in outland with or with-out PvP turned on and all Onyxia, MC, ZG and BwL epics and we just owning all. Its so much fun when you train druids with a friend.
And pallies are awsome to train if its you and a warrior or you and a mage.



Its really up to you, if you have any questiongs pst me at Omnismash or Dargonoth in game.
  Omnismash edited this message on Thursday April 16, 2009 at 08:26