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and the discussion continues

Alaunt
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Here are a couple of interesting blue posts they linked over at mmo-champion.com

quote:
Originally posted by Ghostcrawler: (Source)

* Tidal Waves -- Riptide now also procs this effect.
* Riptide -- We're going to increase the initial healing component.
* Storm Reach -- now called “Elemental Reach” and includes Lava Burst.
* Improved Fire Nova Totem - Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
* Thunderstorm -- We will probably boost the mana return to 8% of total mana. That seems more in line with similar effects. We talked a lot about buffing its damage, but decided that may not be a good idea. With its short range, it isn't a great rotational spell for a raiding Elemental shamans, and making you run up to hit a boss and run back is giving up a lot of cast time. Instead we're going to try to keep the damage and knockback more situational (in PvP it will get used a lot) and make the mana return the big PvE raiding focus.
* Maelstrom Weapon -- We have a concern that the proc per minute frequency is too often. According to our numbers, it's balanced for a two-handed weapon and a bit generous for a dual-wielder. However, this would be a nerf to Enhancement dps overall that we'd have to make up elsewhere, and it seems to be a fun change shamans are enjoying. So we're going to let this ride for now. It's something to keep an eye on, but we aren't going to change it yet.
* Lava Burst and Lightning Bolt -- And now for a few words on Elemental damage. One of the things we were trying to do to make Elemental dps more interesting was to have a Lava Burst + Flameshock variant. We also themed some new deep talents to support this play style. The problem is that lightning still seems to do more damage than fire, which in turn makes the new talents feel lame because they benefit fire and not lightning.


Now we think that Lava Burst is doing appropriate damage for its cost and if anything Lightning Bolt and Chain Lightning are a little too good. (Remember they benefit from Curse of the Elements and similar spells now.) However, nerfing lightning would make it harder to level as well as making 3.0.2 kind of brutal for Elemental shamans, since Lava Burst is level 75. Hurting lightning would feel like a flat out nerf, and even though you'd partially make up for it at higher level, overall we think this would feel, um, yucky. So no big changes to lightning spells.

We talked a lot about just buffing Lava Burst and a deep fire-based talent or two. This will make Lava Burst too good on paper, but it might work out okay in the game itself. We'll just have to see. We aren't 100% sold on this course of action, so I'll update when we decide for sure.

Once again, these decisions were the consensus of our design team, so please don't give me the credit. In fact, if there are any changes you specifically don't like -- those I had nothing to do with[/quote]

and one more...

quote:
Originally posted by Ghostcrawler: (Source)
If I understand your question correctly, the coefficients on beta are the "real" coefficients. My comment was that we won't nerf those back down to make Lava Burst more attractive.

When I said Lightning Bolt may be too good, I meant that for its mana cost and compared to other spells, it gives you a lot of damage. When you're designing spells, you can't just keep buffing everything all the time or you end up with rampant inflation. If things are too low, you buff them and if they are too high you nerf them. (It's awesome that those two verbs do so much work in game design discussions.)

So when comparing Lava Burst to Lightning Bolt, our initial answer was not to buff Lava Burst. Lightning Bolt was already a little high when you consider all the talents that affect it and more buffs that now exist that didn't in BC (CoE for one). Buffing Lava Burst would just give shamans two spells that provide too much damage per unit mana. But in this case, that is still the route we want to take for the reasons I tried to explain above. Nerfing LB to match Lava Burst would have been fair on paper, but sucky in the game. Balancing everything with a formula and budget can get you a long way but you also need to know when to put them aside. The risk is that Elemental *might* be too good. But we'll take that chance for now.

We think we have Elemental's dps to a pretty good point now. There are some classes that are doing too much dps in your beta build, which may be one of the reason you feel low. But in our tests, Elemental is above the tanks and healers and on par with everyone who isn't broken.


Talk amongst yourselves, I'll give you a topic: fire shamans are neither on fire nor shamans. ^_~
     
Kavanagh
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So, they're saying that shamans are doing more damage then they intended, but they're going to leave it be because it would ruin the fun of playing the shaman class?

Interesting.
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Telumehtar
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Be careful you specify the right type of shaman. Enhancement Shaman are getting a few more procs of Maelstrom weapon than intended which in turn is leading to more damage than they intended for that skill, but since Enhancement Shaman were a little low elsewhere, they are inclined to leave the overpowering of Maelstrom weapon since it's a "fun" skill. On the course, however, they believe Enhancement shaman are where they should be.

Elemental Shamans are a whole different ball of wax, and quite frankly, given the math I've seen from Elitist Jerks, and the test results from raids on beta monitored by Tigole himself, and then the comments above, it makes me wonder if Blizzard understands their own game mechanics.

Right now on Elitist Jerks, the consenus is that BASE spell damage for Lightning Bolt and Lava Burst are high for the cost, and that in the leveling up phase, 80s dungeon phase, and Early Naxx phase, Elemental Shaman are going to be strong(if not the strongest) casters.

However, Elemental Shaman are getting hit with a one, two punch.

First they lowered the co-efficient on Lightning Bolt in beta. It had a higher co-efficent in BC because there were no nature damage debuffs like there were for other classes and since they are adding those debuffs, this "nerf" I actually see as legitimate.

Secondly however, they removed the ability for Elemental Shaman to get "Empowered" Lightning Bolts. It was there in early beta as part of Earth Storm and Fire, and it got tweaked a few times on the percentages, but at least it gave Elemental Shaman a better scaling for their bolt spell, just like every other caster class who gets an Empowered bolt. It's this second punch that is the problem and ultimately where their balancing act is getting screwed up.

What ends up happening is while Lightning Bolt will start off strong due to it's slightly overpowered BASE damage to mana/time ratios, it will over time as the gearing levels get higher and higher, fall behind other caster classes who via the Empowering Talents essentially have higher co-efficients on their bolts. These empowering talents essentially allow these other caster classes to catch up to Elemental Shaman by the time Naxx is finished, and then leave Elemental Shaman behind as higher raid gear becomes available.

To add insult to injury, the new "toy" for Elemental Shaman, Lava Burst, suffers a somewhat similar problem, with the added effect that since Lava Burst is intended to be used on a Flame Shocked target and thus get auto-crits, Lava Burst effectively has NO scaling with Crit Rating. Nevermind the issues surrounding the cast rotations though as things have been tweaked I've seen smoother examples of rotations.

What's going to happen if things stand is that Elemental Shaman will be early game leaders in caster DPS only to fall by the wayside late game. What they need to do, is bring Elemental Shaman Lightning Bolt, and Lava Burst into line with other caster bolt spells, and then add in "empowering" talents that will allow Elemental Shaman to scale their damage like any other caster class. This would fix both problems with Elemental Shaman, A) The early dominance Elemental Shaman are going to have, and B) the late game lag the Elemental Shaman are going to have.
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Almagest - Elemental Shaman
     
Merari
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^ what Tel said is about spot on from what i can tell
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Paks
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If I recall correctly, they tried to do that and the Shaman Beta community howled bloody murder, so they undid the coefficient nerf that was done due to CoE actually working for nature, and they (Blizzard) are acting as if they really don't want to deal with the massive assault that nerfing Lightning Bolt will cause.
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Alaunt
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Yeah that's the problem with Shaman, they're like zombies. Sure you can kill them, but they just get back up and keep coming after you....
     
Laminor
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Enhancement needs some number tunes ups.

As for what Ghostcrawler says about Elemental, you can look at Ghostcrawler's posting history on the beta forums about inaccurate information and assumptions (its lengthy) and make your own assumptions.

I've done (and I still do testing) every single beta build on elemental and enhancement. Enhancement has gone everywhere in terms of DPS. At first they were decent, then nerfed, then okay, now they are just kinda lackluster (waiting for feral spirit implementation for final judgment, currently it does not scale as intended). So I won't say much about enhancement.

Elemental: *DOES NOT* do as much damage as they say. Look at some beta WWS's if you don't believe me. I've tried CL/LB rotations, FS/LB/Lava Burst rotations, hell i even went as far as doing a FS/CL/LB/Lava Burst rot. None of them do great. CL/LB is the best, but CL drains your mana so quickly its not funny. Even with replenishment and JoW, its a struggle. I suppose this will be fixed with better gear later on. Your normal CL/LB rotations that most elemental shaman are using right now, is still your best rotation.

At 80, fully raid buffed and a debuffed mob, the highest I've gotten is 2700-2900 DPS. By today's standards that's great. Compared to everyone else doing 3500+ its horrible. Don't try to use Lava Burst, at best you'll match the DPS, at worst due to a mistimed Burst, you'll lose 100s.

The post that says "oh we might make ele OP to keep them fun" to me, sounds like code of trying to get people re-interested into playing the spec. Elemental shaman are already the most rare, and the educated ones in beta have already made plans to respec or re-roll. They've nerfed Lightning Bolt twice so far (one co-efficent nerf, also, they made Storm/Earth/Fire not include lightning bolt anymore) which is the bread and butter of the spec. Oh, and a third nerf, Lightning Bolt can't take advantage from another shaman's stormstrike. Which is about a 10-12% damage nerf in itself (10-12% is assuming imp stormstrike)

The real problem with elemental is that they are trying real hard to shove lava burst down our throats. Lava Burst can't proc lightning overload (roughly 8-10% of our DPS), doesn't benefit from crit at all, and makes us use flame shock (a GCD that isn't worth it in the first place) and we are eating that debuff off, thus making it even worse. And because of them trying to make a flawed spell work (instead of creating a new one) they simply aren't scaling our nature damage and giving us subpar DPS in the end.

Not trying to be all doom and gloom, like I said, if you don't believe me, go on the beta forums and look at some WWSs that have been posted. Just for the love of god, don't believe Ghostcrawler. She is the biggest idiot since Fangtooth.
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Riz
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I don't mean to whip people up, honest. But what about the notion that ele shaman should be a tad weaker on the charts because of armor/reinc/totems/insert-uberness-here aspects of the class?

I'm poking in here because my shammy will definately be my main in LK, and I'm trying to get up to speed on DPSing with the class.
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Paks
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Assuming you're in ideal gear for the tier, and your clone is playing a rogue is also in ideal gear for the tier, the difference between you playing Enhance and your clone playing the Rogue should be a couple of percent more for the rogue than the enhance shaman.

This is the goal that Blizzard is trying for across the board; if gear and skill is absolutely equal, then Rogues, Mages, Hunters, and Warlocks - the classes that can't respec to heal and/or tank - should be anywhere from 1-5% ahead on the meters.

The key thing is equal gear and skill. Better gear equals better DPS, but if you're just plain better at playing your Enhance shaman than your clone is at playing the rogue, Enhance will win. There's also going to be encounters where "hybrid" DPSers - like Spriests, warriors, paladins, shaman, and boomkin/kitty - will have advantages that the "pure" classes don't in terms of the encounter, and so will top the pure classes. (Easiest one to come up with is Undead or Demon bosses and Ret Paladins, since that lets them use Exorcism and Holy Wrath.)
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Telumehtar
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quote:
 I don't mean to whip people up, honest. But what about the notion that ele shaman should be a tad weaker on the charts because of armor/reinc/totems/insert-uberness-here aspects of the class?


If things really were set up so that the hybrids were a tad weaker I wouldn't have any realy problem. Blizzard has stated that 1 to 5% difference seems reasonable.

The problem is that the actual numbers coming from Beta and now Live show that some classes are just getting mauled on the DPS charts. Hunters, Locks, and Mages(Ret paladins were too, but they're in the process of being corrected) are doing upwards of 4500 to 6000 DPS in the Naxx instance. The coming in 30% behind them are Boomkins, Enhancement Shamans, and then another 20 to 30% behind the Boomkins, are Elemental Shaman, which consistantly have been barely holding out against the Tank by about 1 to 10% DPS. I'm sorry since when was a DPS class considered worth it, if it could only beat out the tank by 1 to 10%.

They have some majorly broken things going on at the moment in regards to a number of classes, and only a week left to get them fixed (a month on the outside if you want to consider when the serious raiding will start).
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Minueta - Survival Hunter
Almagest - Elemental Shaman
     
Paks
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YOU'RE RUNNING OUT OF TIME FRUIT VENDOR!
Your worst-case scenario puts you at 2400 DPS. I'd been hearing more like 3500 for Elemental Shaman in beta. Still weak? Yep. But I honestly think that 6k DPS in Naxx is not happening consistently either.
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Alaunt
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quote:
Originally posted by Telumehtar:
They have some majorly broken things going on at the moment in regards to a number of classes, and only a week left to get them fixed (a month on the outside if you want to consider when the serious raiding will start).



True but I imagine a lot of these changes are already in the works or even completed in some cases. Some changes might not be released yet for a couple of reasons such as they might be easier to patch in once people already have Wrath or the (co-expansion patch for those who don't upgrade right away) and the notion that CMs get slammed when they announce planned changes too far in advance.

Then again I tend to be in the school of thought that WoW expansions change game mechanics sufficiently to require significant post-expac balancing anyway, so I'm happy to wait to see where the numbers fall when all is said and done. Traditionally LO hasn't been as affected by this lag phase since by the time we're pushing raid content many of the bugs have already been identified and reported by the 'hardcore' raiding guilds, although that might change in Wrath as certain charters push to be competitive for server 1st kills.
     
Laminor
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With the latest 3.03 changes. Ele will keep up in Naxx, but once you head into tier 8 and whatnot, the lack of scaling is going to kill you. Granted, they may fix the scaling problem by then, however, they've left classes gimpified for years (Paladins anyone?) and just ignored it. So flip a coin. Mine told me have some backup level 70 characters when Wrath hits stores in 9 days.
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Traithan, Draenei Shaman.
Rogthar, Human Warrior
Laminor, Human Paladin