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Strider kiting

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Redfang
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aka Elkheart, aka Challice
How does your group handle strider kiting on the Vashj fight? Do you have a preferred class/spec to do it that has worked well? How many people do you assign to dedicated dps on the strider, if any?
-- 
The years pass by now in twos and threes
These thrills ain't as cheap as they used to be

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The following have reached Exalted status with "The Red Fang":
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StormMaster
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AP Tank Lead - Dwarven Bomb Squad
For AP, we used an affliction lock to keep instant dots up and fire off searing pain whenever the strider got stunned/frozen, and had 4 dedicated ranged DPS on them at all times. Either a frost mage or a shadow priest in that group helps keep the strider slowed at all times, and then it's just staying under the lock's threat.
-- 
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Redfang
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aka Elkheart, aka Challice
Cool.

Just for posterity, how many melee did you guys generally have on striders (bah, meant naga, that's what I get for making posts at 2am- edit)?

Also, in P1, did you use a BoF rotation on the MT? We were having a lot of issues holding her still.
-- 
The years pass by now in twos and threes
These thrills ain't as cheap as they used to be

FIXME: http://home.comcast.net/~sykus/losig.jpg
The following have reached Exalted status with "The Red Fang":
Riz of the Red Fang
Sowien of the Red Fang
  Redfang edited this message on Saturday August 30, 2008 at 06:34  
StormMaster
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AP Tank Lead - Dwarven Bomb Squad
Um... striders are unmeleeable :) They pulse a roughly 10 yard super speed fear aura every few seconds :) Had a couple meleers covering elemental lanes, and the rest on the naga *grin*

And yes, for both P1 and P3, BoF on the tank whenever the tank gets rooted (especially if rooted in poison in P3).
-- 
Artalis / Khandron - 150 levels of tanking goodness!
"All your aggro are belong to US!"
http://www.risingstormtales.com - Go go gadget writing career!
     
Flufkin
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Chaotic Good in a tiny, pointy package
quote:
Originally posted by StormMaster:
Um... striders are unmeleeable :)



tis true ... melee strider = dead melee

and it's dead in that embarrassing "omg, i'm running around not in control of my character, oh shit now i'm dead" kind of way... not the good kind.

>.>

if you have melee working lanes, it's good to stagger them with ranged, like hunters so they can kind of "share" lanes to cover. the melee can get to the tainted elemental, for instance, while the hunter starts killing it.

Edit: now I'm trying to figure out what the "good kind" of dead is.... hmm... I'll have to figure that out.
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Viggen
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What's a Nerubian?
If I remember correctly, two paladins are enough to cover the BoF rotation.
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Redfang
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aka Elkheart, aka Challice
Edited my original post - I meant naga. (obviously, since I originally asked about ranged on striders - ah well)
-- 
The years pass by now in twos and threes
These thrills ain't as cheap as they used to be

FIXME: http://home.comcast.net/~sykus/losig.jpg
The following have reached Exalted status with "The Red Fang":
Riz of the Red Fang
Sowien of the Red Fang
     
Redfang
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aka Elkheart, aka Challice
quote:
Originally posted by StormMaster:
And yes, for both P1 and P3, BoF on the tank whenever the tank gets rooted (especially if rooted in poison in P3).



Art -
Should we be able to expect that Vashj can be held COMPLETELY STILL during p1? Or is there always a little bit of chase and grab to do?
-- 
The years pass by now in twos and threes
These thrills ain't as cheap as they used to be

FIXME: http://home.comcast.net/~sykus/losig.jpg
The following have reached Exalted status with "The Red Fang":
Riz of the Red Fang
Sowien of the Red Fang
     
Viggen
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What's a Nerubian?
We always had a little chasing to do with no real ill effects. Usually what she did was run off about 10 yards and start shooting at the MT, but in P1 that's manageable.
-- 
Chef Viggen the Undying, Hand of A'dal (80 Warrior, dual Fury/Protection) // Starcaller Haleakala the Kingslayer, Twilight Vanquisher, Champion of Ulduar, Champion of the Naaru (80 Shaman, Elemental) // Verdict the Argent Champion (80 Paladin, Retribution) // Ambassador Turing of the Nightfall, Kingslayer (80 Rogue, dual Assassination/Combat) // Naugahyde the Titleless (80 Hunter, Beast Mastery) // Faustigno the Undergeared (80 Warlock, Affliction)
     
Ornalis
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TBD Charter Lead
It wasn't always an affliction lock ... :) (I'm demonologist, and was when I was kiting Vashj ... :). We also made great use of the Netherweave Nets, but that will depend on your strider killing group having a bunch of tailors in it. Art would also stun the thing from time to time if he was in the area and his cooldown was up.

But some type of snare and root/stun system along with searing pain is pretty much the key there, regardless of how you go about it. A destruction warlock will probably have the easiest time keeping ahead on agro (because of fire talents and the extra crit on Searing Pain they'll have compared to the rest of us), but I don't recall either Kevlin or I having problems keeping ahead on agro once we got used to it.

quote:
Originally posted by StormMaster:
For AP, we used an affliction lock to keep instant dots up and fire off searing pain whenever the strider got stunned/frozen, and had 4 dedicated ranged DPS on them at all times. Either a frost mage or a shadow priest in that group helps keep the strider slowed at all times, and then it's just staying under the lock's threat.


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Omethelon - 80 Space Paladin (Prot/Ret)
Winds of Wrath
     
Hohenheim
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Awake originally used a shadow priest who specced out of reduced threat to kite the striders.. and it worked out pretty well.. but after our first two kills we started to use an Elemental Shaman (myself) With frost shock and chain lightning its more than enough aggro to keep the threat up. Usually we have about 20-30 seconds between strider spawns. We dont use any melee dps on the naga, we kill them between strider spwans and never have more than 2 up at a time ;-) Although that may be consider an advanced strat since weve been farming her for months now <_<.
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StormMaster
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AP Tank Lead - Dwarven Bomb Squad
IIRC, we had about 3 melee on naga at any given time, though sometimes I'd call one out to do a 'route' for me to pass to, if the initial core chain left us slightly out of position for the drop.
-- 
Artalis / Khandron - 150 levels of tanking goodness!
"All your aggro are belong to US!"
http://www.risingstormtales.com - Go go gadget writing career!
     
Redfang
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aka Elkheart, aka Challice
quote:
Originally posted by Flufkin:


Edit: now I'm trying to figure out what the "good kind" of dead is.... hmm... I'll have to figure that out.




http://leftoversraiding.org/index.php/topic/27318/1/gd-discovers-void-reaver-phase-2.html
-- 
The years pass by now in twos and threes
These thrills ain't as cheap as they used to be

FIXME: http://home.comcast.net/~sykus/losig.jpg
The following have reached Exalted status with "The Red Fang":
Riz of the Red Fang
Sowien of the Red Fang
     
Toragan
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The not so serious paladin
Yep I've seen striders kited by ele shammys. Frost shock is pretty effective as they are susceptible to slowing effects. Just gotta be careful not to let the strider get to close. If the kiter gets feared and the strider follows him outside of it's lane then the chaos begins.;)

Getting feared by those striders is an interesting experience lol.
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Kjel
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K to the J to the pew pew pew
On our first kill of Vashj, here's what we did for the striders:

We have a hunter kite the strider around the ring, as he's able to keep serious threat while on the move.

I (mage) have respecced 41/0/20, adding Slow and removing Cold Snap. I'm also a tailor, so I have several stacks of Netherweave Nets. As soon as I see the Strider and that the hunter has aggro, I hit it with a Netherweave Net and then with Slow. I move around the inner ring, hitting the Strider with Slow just before it expires. The Net cooldown ends at about the time the next Strider comes up.

Other than the hunter kiter and myself, put 4 more ranged DPS on the Strider and one of those people was also a tailor with nets who would pop the Net about 30 seconds in. We ask that people with a DoT throw it up on the Strider when we can, but with enough DPS, this may not be necessary. 170k health on the Strider divided among 6 people is easy to do in 60 seconds (although the effective time available to dps the strider is more like 55 seconds). DPSers on strider duty are also responsible for handling stray elementals.

On our second (and successful attempt), which was also the first time we'd made it to Phase 3, we killed five Striders, and the fifth one dropped not long into Phase 3.
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