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Glyphs for Priests

Roberth
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Holy "Diver!" Priest
Dwarf Priest is in the Beta and gave an immediate opinion on those glyphs available for Priests. Here's the info for those unable to access the link:

quote:
 Priest Inscriptions
Some of the priest spell inscriptions went live with the latest patch on the WotLK beta.

What Are Inscriptions?
Inscriptions are items crafted with the new profession in WotLK called …. Inscription. Every player will have six open Inscription “sockets” in their spell book (2 for major inscriptions, 2 for minor inscriptions, and 2 for lesser inscriptions). You will be able to purchase inscriptions scrolls (called “glyphs”) on the auction house and put them in your spellbook sockets. Similar to gems, they last until they are replaced.

Priest Glyphs
More to come soon. Most of the listed glyphs below are major and minor glyphs.

The Good

Glyph of Renew - Increases the duration of your Renew by 3 sec.
Fantastic for raid healing.
Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target.
Tremendous increase to priest healing ability in raids, provided CoH isn’t given too long a cooldown.
Glyph of Dispel Magic - Your Dispel Magic also heals your target for 3% of maximum health if it removes a damaging effect.
There seems to be a good amount of dispelling being done in raids. Free heals! Awesome for PvP, too.
Glyph of Mass Dispel - Reduces the mana cost of Mass Dispel by 20%.
Awesome for PvP.
Glyph of Mind Flay - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target’s movement speed.
The range of Mind Flay is very limiting for raiding. The bonus 5 yards bring the range up to 29 yards. It’s an improvement, but still leaves shadow priests below that 30 yard threshold. Sadly, this is one of our better options for glyphs in shadow PvE.

Glyph of Smite - Increases the chance you’ll resist spell interruption when casting your Smite spell by 50%.
Laugh if you must, but this is a godsend for priests who insist on leveling/soloing holy/disc.
Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 sec.
Another bonus for shadow PvP. Thank goodness for horrify effects! It won’t always be full duration in PvP, but hey, it’s better than nothing.

The Bad

Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.
So, this is a DPS bonus of *drumroll* … less than 0.5%. This could be a lot better.
Glyph of Shadow Word: Pain - Increases the duration of your Shadow Word: Pain by 3 sec.
You don’t need this for raids. You shouldn’t need this for soloing. SW:P gets dispelled in PvP. What is this glyph good for?
Glyph of Lightwell - Increases the amount healed by your Lightwell by 6%.
Lightwell is still underwhelming on the beta servers. An increase of 6% healing to an ability used zero times gives us a whopping increase of … zero healing! Brilliant!
Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 30 sec.
There are better options for PvP glyphs, and this has little use in soloing/raids.
Glyph of Flash Heal - Your Flash Heal has a 50% chance to reduce the cast time of your next Greater Heal by 0.3 sec.
WotLK gives us more healing spells. Would we be using Flash Heal enough to get good use out of this glyph? Hell no! Especially not in PvP.
Glyph of Shackle Undead - Extends the range on Shackle Undead by 5 yards.
The range on Shackle Undead has never been much of a problem for me.
Glyph of Mind Control - Increases the duration of your Mind Control spell by 12 sec.
This doesn’t appear to work in PvP (doh!) and CC with Mind Control in PvE is usually not much of a problem at its current length. This glyph will have situation use in certain WotLK dungeons, but not very frequently.
Glyph of Inner Fire - Your Inner Fire has 10 additional charges.
Fluffy soloing glyph! Because this is such a bitch to put up? Okay, okay, not terrible in PvP, but there are much better glyphs for it.
Glyph of Holy Nova - Your Holy Nova spell heals for an additional 30%, but deals 10% less damage.
Much better healing spells and healing glyphs out there.
Glyph of Prayer of Healing - Increases the radius of your Prayer of Healing spell by 5 yards.
Not really necessary. Most priests will already have the range-increasing talent if they are deep holy.

The Ugly

Glyph of Fade - Attacks made against you while Fade is active have a 10% chance to refresh its duration back to full.
Edit: This doesn’t appear to reactivate Fade’s removal of immobility effects for shadow priests upon refresh, which would mean that this glyphs really, really, really sucks.
Glyph of Spirit of Redemption - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.
Okay, this is a chance of getting a bonus heal or two provided you are dead. I don’t like things that depend on you dying to benefit from. There are better glyphs for PvP and PvE.
Glyph of Mind Soothe - Increases the duration of your Mind Soothe spell by 5 sec.
Mind Sooth lasts 15 seconds already! Yeah…. I think this one leaves me speechless.
Standard disclaimer: Priest inscriptions have been on the live beta servers less than 15 minutes when I wrote this post. Bug fixes, changes, and other additions are surely in the works.



-- 
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Roberth
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Holy "Diver!" Priest
Now, WoW Insider's take on the Shadow Priest side of the glyphs:

quote:
 My Priest buddy Matt Low is going to cover the new Holy and Discipline glyphs later today, and I'm going to look at what us Shadow Fiends get so far. Let's leap right into the Shadow stuff, eh?

Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 seconds.

Not bad, not amazing. You can argue that those 3 seconds will never, ever come into play in PvP, and you would be mostly correct. PvE, I've never said "Oh man I wish my silly fear lasted THREE MORE SECONDS" but oh well. Not all glyphs need to be drool-worthy. A Psychic Scream glyph might be something I would use while leveling. Reducing the cooldown by another 1-3 seconds would be far superior, though.

Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.

Kinda counter-intuitive to the new talent Pain and Suffering, but more damage is more damage. I don't see anything really very wrong with this glyph. Should be good for PvP, good for leveling. Works against Pain and Suffering for raiding, but like I said, yay damage. EDIT: What I mean by counter-intuitive is that Pain and Suffering reduces how much damage we take, but now we're buffing that damage back up. It isn't a huge deal, more damage is awesome, but I would rather see that damage placed on a different spell for a raiding setting. It's quality everywhere else.

Glyph of Mind Flay - Increases the range of your Mind Flay spell by 5 yards but it no longer reduces the target's movement speed.

I can't help but feel somewhat insulted by this. Mind Flay being a 30 yard range really should be baseline, not requiring talents and glyphs to still be one of the ranged nukes with the shortest range in WoW. And of course, it isn't simply a 'more range!' buff either. There's a downside, removing the snare which was laughable to begin with. I almost want to say "I hope Frostbolt loses its snare, too" but I don't really mean that. I don't want to bring Mages down with me. The Mind Flay debacle just blows my mind.

I do not understand why they can't put Shadow Priests on equal ground with the other caster classes in a raid as far as range, even after the removal of the snare. I don't get it. Even Arcane Missiles gets 36 yards. It's the same kind of spell! I really would like to try and rationalize this, but I don't think there is actually a way to do so at this point.

Glyph of Fade - Attacks made against you while Fade is active have a 10% chance to refresh its duration back to full.

I actually do not understand this glyph. If it works as the wording implies, it simply increases the duration on your current Fade. This glyph, as the wording explains it, is almost entirely useless. Let's take a closer look at it:

PvE: Fade does not gain anything by being on you for a longer period of time. You drop a set amount of Threat when you hit the button, and then that threat comes back 10 seconds later. However, if you are still being hit by a mob after you have used Fade, extending the spell's duration is not going to do a whole lot for you. It doesn't reduce your threat further, it doesn't increase your survival. It does nothing.

PvP: Shadow Priests have access to Improved Shadowform, which reduces all movement impairing effects when you use Fade in Shadowform. This snare removal happens when you push the Fade key. For the rest of the Fade duration, you have no snare resist, removal, or anything of that sort. It only occurs when you push the button. It happens once. Extending the duration does nothing whatsoever.

Now, if they changed a simple duration increase to recasting Fade entirely, that could be useful. If you pop Fade to escape a Hamstring, and then the Warrior closes that gap again before Fade is over and reapplies the snare, a 10% chance to break that Hamstring again would be great. However, that's not what the text implies. So... right now, that tooltip screams, "I am useless and terrible and nobody loves me!" but it has the potential to be nice if they completely reword it to do something else entirely. In its current form, this glyph does nothing.

Glyph of Shadow Word: Pain - Increases the duration of your Shadow Word: Pain by 3 sec.

Are you serious? Why does this even exist. It has no purpose. It is going to die cold and alone. The new Shadow talents render it totally useless and Holy or Disc would never, ever take it over something else. If this glyph affected Vampiric Touch, then it would be worth considering. Even if this is a Minor Glyph, there are no situations where it would have a use.

To sum up my feeling on these glyphs: It's a beta. I'm sure these aren't done, and I'm positive this isn't the completed list. Many of these will change, and more will be added to them. That being said, holy crap these are terrible!

-- 
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Roberth
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Holy "Diver!" Priest
And...Holy/Disc priest reply also on WoW Insider about those specific glyphs:

quote:
 A list of tentative Priest Glyphs have been released into the recent beta for Wrath of the Lich King. Since I am no expert in Shadow, I'll defer an examination of those Glyphs to the resident WI guru. All I can say for the most part is that these Glyphs show promise. I'll go over the Glyphs that affect the healing Priest (Discipline or Holy) and discuss their application raid environments, PvP environments and otherwise.

Alex Ziebart published his initial review of the Shadow Glyphs earlier today so be sure to give that a read after this one.

Glyph of Lightwell - Increases the amount healed by your Lightwell by 1 to 6%

So here is Lightwell as it is currently in the Wrath beta. As you can see, a level 80 max rank unbuffed Lightwell offers 4620 health over 6 seconds. Let's assume that lady luck is with you today and you managed to hit a 6% increase. Your Lightwell now heals for a whopping, jaw dropping, fear inducing 4900 healing (give or take). Now is that really worth a Glyph? I don't think it's worth a Glyph slot. But before we judge too quickly, lets move on down the list.

Glyph of Renew - Increases the duration of your Renew by 3 sec.

I won't go into too much detail on this one. I suspect that this would be a staple glyph of choice for both Discipline and Holy Priests. It reminds me of having the 4 set T5 bonus but without the actual T5. Out of all the Priest set bonuses in the game, I have to admit that this was one of my favourites. Glad to see it return in a Glyph form.

Glyph of Circle of Healing - Your Circle of Healing spell heals 1 additional target.

Wow. Now here's a Glyph. An additional player for Circle of Healing to hit at no additional cost other than a Glyph? Where do I sign up? I'd consider this to be a huge asset to CoH Priests everywhere. If picking Glyphs were anything like fantasy hockey drafts, then this would be my first round pick overall.

Glyph of Dispel Magic - Your Dispel Magic also heals your target for 3% of maximum health if it removes a damaging effect.

Now this Glyph in particular seems to be catered towards the PvP crowd. Assuming your friendly target is being loaded up with DoTs by opposing Warlocks (or something), then a Dispel should restore 6% of maximum health if it removes 2 damaging effects. I think that's a fair ability to add considering Dispel consumes 14% of base mana. You are getting more bang for your buck, it would appear.

Glyph of Fear Ward - Reduces cooldown and duration of Fear Ward by 30 sec.

I'm not sold on this one yet. The PvP uses of this Glyph are obvious. The duration of Fear Ward isn't going to matter much. But the 30 second cooldown reduction can be advantageous. As for how well it will operate in a raid environment, that is going to largely depend on the upcoming raid encounters. If this Glyph were in action right now on the live servers, I would most likely pass over it. My guild paid extra for stance dancing warriors anyway.

Glyph of Flash Heal - Your Flash Heal has a 50% chance to reduce the cast time of your next Greater Heal by 0.3 sec

Who would've guess Blizzard would have given our bread and butter heals unorthodox Glyphs? I don't care what anyone else says. Flash Heal and Greater Heal will always be tried and true staples of Priest healing whether it's in a traditional dungeon, PvP or raid environment. Personally, I thought they were going to pass out increased healing coefficients but this mechanic might not be such a bad idea. For Flash Heal to have a coin toss of a chance to reduce the spell cast time of Greater Heal is a plus. Priests, no matter how they are specced, are not constantly AoE healing all the time. When the raid is not sustaining copious amounts of raid damage, then we are busy supplementing main tank healing or general raid healing. I can't help but wonder if adding a Rank 1 Flash Heal to your bar in order to repeatedly cast it and maintain this Glyph buff is what we'll be doing in a few months. Actually, that does sound too complicated. Anyway, the thought of having a 2.2 second Greater Heal as an option is something worth considering adding to your arsenal.

Glyph of Prayer of Healing - Increases the radius of your Prayer of Healing spell by 5 yards.

This is another situational Glyph to use and it is going to largely depend on the nature of Wrath raids and instance encounters. In other words, whether or not this Glyph is for you to use is based upon how often you intend to cast Prayer of Healing. If you don't have Circle of Healing, then this you might want to consider this Glyph.

Glyph of Holy Nova - Your Holy Nova spell heals for an additional 30% but deals 1 to 0% less damage.

The 3 AoE healing spells given to Priests have the option of being buffed. It's up to you to decide which one you want to use the most. Compared to the CoH Glyph and the Prayer of Healing Glyph, I'd probably rank this last only because I don't see myself using it that often in order to heal my own party. I could easily accomplish the same thing with Prayer of Healing and Circle of Healing.

Glyph of Spirit of Redemption - Critical heals cast while Spirit of Redemption is active increase the remaining duration of Spirit of Redemption by 4 sec.

I could not have said it any better than fellow WI Priest colleague Alex and he would be absolutely right:

Spam Circle of Healing, be dead forever. At least, in theory.

Glyph of Inner Fire - Your Inner Fire has 10 additional charges.

I don't like this Glyph. In PvP, Inner Fire will get purged anyway at some point. In PvE content, you're not expected to really tank anything for a while. The initial charges you get should be enough to keep you alive for you to be saved by nearby players. Your healing buff from Inner Fire should not be affected by the number of charges remaining.

Glyph of Shackle Undead - Extends the range on Shackle Undead by 5 yards

It's a situational use spell for PvE. Even then, I'm hoping there are other classes besides the Priest in the group that can crowd control the necessary mobs. 5 yards isn't much of a gain here. Maybe if the Glyph allowed players to shackle Dragonkin in addition to Undead mobs or something. What do you think? How could this Glyph be improved?

Glyph of Mass Dispel - Reduces the mana cost of Mass Dispel by -20%.

Unless my understand of percentages and math is horribly wrong, this means that Mass Dispel will only cost 13% of overall mana instead of 33%. This is a solid utility Glyph to pick up whether it be used for PvE or PvP.

Glyph of Smite - Increases the chance you'll resist spell interruption when casting your Smite spell by 50%.

If I can pick this Glyph for leveling, I will gladly do it. This may also be useful for Arena Discipline Priests who plan to dish out some pain in addition to healing.

Matt's Top 4 Picks

If these Glyphs were in the game right now, here's what I would choose:

Glyph of Renew
Glyph of Circle of Healing
Glyph of Flash Heal
Glyph of Mass Dispel
What are your thoughts? If you could modify one of these Glyphs in some way, which would it be and how would you do it? If these Glyphs were in the game right now, which ones would you pick out for your Priest?
Don't forget to check out Alex's Shadow Glyph overview!

-- 
Its time to put down the pipe and pick up the PWN!
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