| Paks | #318527 Tuesday August 5, 2008 at 16:43 | |
YOU'RE RUNNING OUT OF TIME FRUIT VENDOR! |
Couple things. 1. Judgement on the GCD is a non-issue. Or are you NOT resealing via macro or immediate cast right now? 2. Divine Guardian is HORRIBLE if you're a primary tank of any sort. It is because of the fact that it works with Divine Protection, effectively removing the benefits of our shield wall-like ability. As an off-tank it's pretty nice, and as a healer it's fantastic because Divine Shield will soak all the damage that's redirected. (It also makes warrior Shield Wall soak 100% of the damage, BTW. Fantastic healer talent.) 3. Assuming they change the way BV and Shield Spec work right now, I'm of the opinion that Shield Spec is worth 8 points. Let's assume say, 1000 Strength from gear. With Divine Strength and Kings, that's 1265 Strength, which converts to 632 (rounding down) Block Value. With Shield Spec, that's 821 (again, rounding down) BV. Which means it's effectively a free 190 BV, or 380 extra damage on Shield of Righteousness, which equates to 722 extra threat per ShoR attack at 1k strength. More strength and BV gear makes it even better. And it's not like we won't be AoE tanking anyhow down the road. I'd love to see Redoubt changed or at least unhooked from Shield Spec, but even if it doesn't happen, I'll still spend the 8 points for that big a threat boost every 6 seconds. EDIT: To clarify, right now Shield Spec isn't affecting BV from strength in the Beta. It's assumed right now that that's because it doesn't do it in Live; the difference is that you get a LOT more BV from strength in Beta than now. |
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| StormMaster | #318530 Tuesday August 5, 2008 at 16:55 | |
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AP Tank Lead - Dwarven Bomb Squad |
Judgement isn't an issue now because we have so few abilities to use during the fight. It's quite a bit easier when you're just having to work it around holy shield and consecrate (maybe exorcism here and there). When you've got 2 6 second abilities that you're hitting as soon as they become available, judgement settles into a rough 12 second rotation, rendering improved judgement a bit useless (unless you're pushing back one of the 6 second cooldowns, which doesn't appear to be cost effective at current analysis). As far as shield spec, aye, if they change it to work like it should, it'll become a much tougher decision. Unlinking it from redoubt would bump it back up to must have for my build, but as it stands, even a fully working effect is arguably not worth 8 talent points to me, given the wealth of other options we've got. Would need more theorycrafting on just how much of a boost that extra ShoR damage is as part of a full rotation (and how much extra mitigation it would provide overall) --
Artalis / Khandron - 140 levels of tanking goodness! "All your aggro are belong to US!" |
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| Toragan | #318531 Tuesday August 5, 2008 at 17:08 | |
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The not so serious paladin |
quote: Originally posted by Paks: 2. Divine Guardian is HORRIBLE if you're a primary tank of any sort. It is because of the fact that it works with Divine Protection, effectively removing the benefits of our shield wall-like ability. As an off-tank it's pretty nice, and as a healer it's fantastic because Divine Shield will soak all the damage that's redirected. (It also makes warrior Shield Wall soak 100% of the damage, BTW. Fantastic healer talent.) I'd have to disagree here Paks. Even using it with a macro to remove it immediately rather than waiting the entire 12 seconds can have a huge impact on a fight if timed correctly. Imagine a fight like Nigentius with 3 paladins poping this on the first three shield breaks for example. Plus I don't create a build with the idea that I'll be the MT all the time.;) --
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| Paks | #318546 Tuesday August 5, 2008 at 18:54 | |
YOU'RE RUNNING OUT OF TIME FRUIT VENDOR! |
See, I actually do. :) If they get the dual-spec thing in there and it doesn't require an NPC to switch - meaning I can switch to a healer build when I have to heal - then hell yes it'll be in there. But when I bring Paks somewhere, I'm *usually* MTing, and that means I just can't justify sacrificing Divine Protection as a mitigation tool. |
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| Kenshi | #318558 Tuesday August 5, 2008 at 20:22 | |
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Way of the Samurai |
After reading your guys suggestions, I redid the build. I was thinking of using Vindication talent on the bosses. Of course I haven't actually started tanking any raids so I wouldn't know how useful it would be. I'm kind of debating on the Sacred Duty because of the Divine Shield part. Do you guys think that the 6% increase in stamina would be nice for the 2 points? I'm also struggling a big to find a way to put Imp Devo Aura into my build. I don't know what else to take out. Everything else I have right now, seems to be what I would need for mitigation and threat gen. http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=00000000000000000000000000450051335000210252155312321050050000000000000000000000 --
Nezchia - 70 Draenei Shaman (Enhancement Goodies) Amidamaru - 70 Draenei Paladin (Protection of you) |
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| Toragan | #318604 Wednesday August 6, 2008 at 00:28 | |
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The not so serious paladin |
quote: Originally posted by Paks: See, I actually do. :) If they get the dual-spec thing in there and it doesn't require an NPC to switch - meaning I can switch to a healer build when I have to heal - then hell yes it'll be in there. But when I bring Paks somewhere, I'm *usually* MTing, and that means I just can't justify sacrificing Divine Protection as a mitigation tool. Well fair enough. I tend to share the duties with the other tanks I raid with and there are many fights I'd love to see every paladin in the raid group have this just for the sheer usefulness of it. --
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| Toragan | #318605 Wednesday August 6, 2008 at 00:33 | |
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The not so serious paladin |
quote: Originally posted by Kenshi: After reading your guys suggestions, I redid the build. I was thinking of using Vindication talent on the bosses. Of course I haven't actually started tanking any raids so I wouldn't know how useful it would be. I'm kind of debating on the Sacred Duty because of the Divine Shield part. Do you guys think that the 6% increase in stamina would be nice for the 2 points? I'm also struggling a big to find a way to put Imp Devo Aura into my build. I don't know what else to take out. Everything else I have right now, seems to be what I would need for mitigation and threat gen. http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=00000000000000000000000000450051335000210252155312321050050000000000000000000000 Well for some reason I can't access the WoW site atm. It must be down. But I'd strongly advise getting every stam increase talent available to you. Being that it's a percentage it's going to really stack up. That 6% will end up being alot more than you might think and every bit of stam you can squeeze outa your build will be important as a tank. --
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