| Alisia | #320680 Friday August 15, 2008 at 09:28 | |
Ready for Winter |
quote: Originally posted by Catsclaw: I saw a post on a board someplace about a major nerf to Kill Command, like a nasty long cooldown, any truth to this? Erm, the only thing I found was under the abilities section of Wrath Wowhead. http://wotlk.wowhead.com/?spell=34026 So it says that it increases damage by special moves by 60%, and drops by 20% for each attack. It has a 2 minute cooldown. On the other hand it's not a reactive ability that costs mana whenever you crit, so that helps some mana issues. The talent now gives a 20% bonus to the pet's crit chance with their special moves while it's active. So it's a nerf to the ability, but it actually might well fix some things. That will be something to play with. --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Rafiky | #320726 Friday August 15, 2008 at 13:12 | |
Roster Monkey |
its a major nerf to BM. KC as it currently is has a very high crit rate, something like 20-25% higher then the swing attacks or the specials. the primary use of KC (aside from damage) was to keep frenzy up, and with these changes (as from what i've seen of the hunter pet talent trees) they're just butchering the talent for no good reason
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Listen to teh monkie 70 NE Hunter http://www.wowarmory.com/character-sheet.xml?r=Lightbringer&n=Rukhanu |
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| Alisia | #320732 Friday August 15, 2008 at 13:35 | |
Ready for Winter |
quote: Originally posted by Rafiky: its a major nerf to BM. KC as it currently is has a very high crit rate, something like 20-25% higher then the swing attacks or the specials. the primary use of KC (aside from damage) was to keep frenzy up, and with these changes (as from what i've seen of the hunter pet talent trees) they're just butchering the talent for no good reason How much of a damage nerf is it overall would you say? Looking at the last Cheeky's I have, if you removed KC entirely it would be a 6-7% loss to a BM spec and around a 4-5% loss to others. Wouldn't the changes still be at least around 1-2% better than not having it at all? --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Chielah | #320737 Friday August 15, 2008 at 13:53 | |
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Rawrrawrrawr |
quote: Originally posted by Rafiky: its a major nerf to BM. KC as it currently is has a very high crit rate, something like 20-25% higher then the swing attacks or the specials. the primary use of KC (aside from damage) was to keep frenzy up, and with these changes (as from what i've seen of the hunter pet talent trees) they're just butchering the talent for no good reason Shouldn't Cobra Strikes take care of keeping Frenzy up? |
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| Sorronn | #320772 Friday August 15, 2008 at 17:07 | |
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Charter Lead: AP/TBD |
Disengage is now a mini "blink" skill for hunters, popping the hunter 15 yards backwards with a 30 second cooldown. I can see the PVP spam macro now: /cast Disengage /cast Concussion Shot /cast Frost Trap :) --
"Still round the corner there may wait a new road or secret gate; And though I have oft passed them by, a day will come at last when I Shall take the hidden paths that run West of the Moon, East of the Sun." - JRR Tolkien |
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| Erywin | #321282 Tuesday August 19, 2008 at 09:13 | |
AP Physical DPS Lead Stylin' |
http://www.worldofwarcraft.com/info/classes/hunter/talents2.html?tal=000000000000000000000000000050051000000000000000000005303002500033330503135301351 Is what I am looking at with the new changes, really loving what they are doing with the survival tree :D Plus we are getting mini stealth with the new camouflage, giving us the ability to set traps closer to pulls :D Cheers, E --
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| Sorronn | #321383 Tuesday August 19, 2008 at 14:54 | |
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Charter Lead: AP/TBD |
2 questions, Ery... 1. I am still not sure that 5 points in Master Tactician is better than 5 points in Improved Aspect of the Hawk. Do we know yet? Returns on Master Tactician in the past tended to be less than desirable compared to other 5 point talents. 2. 3 points in TNT looks to me like 3 points spent for 15% improved crit on one shot (explosive). I'm not sure that you'll be able to use explosive trap that often to make it worth while unless you are PVPing lots and then you'd take other SV talents for PVP reasons. So is 3 points spent to improve one shot worth it? For those 3 points you could get 100% of your intellect as RAP constantly (passive). Right now, at level 70, that would be an extra 238 RAP (call it 20+ more DPS) and I've not even thought about selecting for gear that has a bit more int. Do we know the returns yet on Explosive shot and TNT versus a passive boost to RAP overall? I guess I need to go browse EJ a bit again for new Wrath stuff. --
"Still round the corner there may wait a new road or secret gate; And though I have oft passed them by, a day will come at last when I Shall take the hidden paths that run West of the Moon, East of the Sun." - JRR Tolkien |
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| Paks | #321406 Tuesday August 19, 2008 at 15:58 | |
YOU'RE RUNNING OUT OF TIME FRUIT VENDOR! |
KC was never intended to be a straight DPS boost, like it became. As a blue posted when someone asked about it, the simple fact that specials no longer interrupt auto shot is bringing in as much as a 140 DPS increase all on it's own, so I sincerely doubt KC being removed entirely would match that buff. |
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| Erywin | #321427 Tuesday August 19, 2008 at 17:23 | |
AP Physical DPS Lead Stylin' |
I was going over this with Art while I was in LA and basically it comes down to the fact that SV hunters are more focused on their special shots rather than their auto shots for damage, especially with Hunting Party, etc. Can't really do much theorcrafting at this stage but with the new buffed MT it should equal if not exceed the damage gained from Imp Hawk. With Camouflage coming back into the mix there will probably be a better chance that hunters will be able to use traps more often, especially with Lock and Load, I am going to be trapping whenever my cooldown is up, even if I have to taunt a mob onto my trap! Changes to the new distracting shot will make this easier to do so and to peel mobs off of healers, it now acts as a mocking blow effect :D It is going to take quite a bit of retraining myself to use all the additional abilities and going to drastically change my playstyle but I am looking forward to that challenge :) Cheers, E --
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| Erywin | #321930 Thursday August 21, 2008 at 21:20 | |
AP Physical DPS Lead Stylin' |
And the goodies just keep rolling in :D Enjoy a peek at the new Glyphs!! Glyph - Aimed Shot 01 (Hunter): Decreases the cooldown of Aimed Shot by (-1) sec. Glyph - Arcane Shot 01 (Hunter): Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it. Glyph - Aspect of the Beast 01 (Hunter): Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%. Glyph - Aspect of the Monkey 01 (Hunter): While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects. Glyph - Aspect of the Viper 01 (Hunter): You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool. Glyph - Bestial Wrath 01 (Hunter): Decreases the cooldown of Bestial Wrath by (-20) sec. Glyph - Deterrence 01 (Hunter): Decreases the cooldown of Deterrence by (-20) sec. Glyph - Disengage 01 (Hunter): Decreases the cooldown of Disengage by (-5) sec. Glyph - Freezing Trap 01 (Hunter): When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec. Glyph - Frost Trap 01 (Hunter): Increases the radius of the effect from your Frost Trap by 2 yards. Glyph - Hunter's Mark 01 (Hunter): Increases the attack power bonus of your Hunter's Mark by 20%. Glyph - Immolation Trap 01 (Hunter): Decreases the duration of the effect from your Immolation Trap by 6000 sec., but damage while active is increased by 100% Glyph - Improved Aspect of the Hawk 01 (Hunter): Increases the effect of Improved Aspect of the Hawk by an additional 6. Glyph - Multi-Shot 01 (Hunter): Decreases the cooldown of Multi-Shot by (-1) sec. Glyph - Rapid Fire 01 (Hunter): Increases the haste from Rapid Fire by an additional 8%. Glyph - Serpent Sting 01 (Hunter): Increases the duration of your Serpent Sting by 3 sec. Glyph - Snake Trap 01 (Hunter): Your Snake Trap creates 2 additional snakes. Glyph - Steady Shot 01 (Hunter): Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting. Glyph - Trueshot Aura 01 (Hunter): Increases the attack power bonus of Trueshot Aura by an additional 2%. Glyph - Volley 01 (Hunter): Decreases the mana cost of Volley by 20%. Glyph - Wyvern Sting 01 (Hunter): Decreases the cooldown of your Wyvern Sting by (-15) sec., but decreases the damage it deals by 20%. --
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| Riz | #322052 Friday August 22, 2008 at 12:53 | |
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Nebwie DPS |
Any word on how many glyphs you can have?
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Perya: "My official response was: 'Uhhhhhmmmmm' " |
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| Alisia | #322056 Friday August 22, 2008 at 13:08 | |
Ready for Winter |
quote: Originally posted by Riz: Any word on how many glyphs you can have? 6, 7 if you're an inscriber. The hunter ones are at least actually good. The rogue ones are... bleh. There are some good pvp ones, but mostly it's just one or two things. The best ones seem to be one minute off adrenaline rush or extra damage on a hemorhaged target. --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Thierin | #322133 Friday August 22, 2008 at 22:47 | |
Member |
do several of the same glyph stack? | |
| Sorronn | #322520 Monday August 25, 2008 at 11:17 | |
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Charter Lead: AP/TBD |
I haven't seen any glyphs yet to try so I don't know. I am probably going to replace my gems though. When I can get a Bright Scarlet Ruby or a Balanced Twilight Opal, those epic gems look very replaceable. :) One thing I am seeing is that my pet is attacking as soon as I attack, when the pet is on defensive. In live, the pet waits until you have been hit but now he appears to go as soon as you have aggro. Consequently, I've been running my pet in Wrath in passive mode even when soloing, just so I can control what's going on. My current beta talent build at level 70 is intended for soloing quests and instancing, not at all for raiding. Thus far my pet and I are badly overpowering non-elite content, although I admit to doing more exploring than trying to level, at least so far. I may try additional talent builds in the future but since I just recently joined the beta, I am mostly trying to get my feet on the ground. --
"Still round the corner there may wait a new road or secret gate; And though I have oft passed them by, a day will come at last when I Shall take the hidden paths that run West of the Moon, East of the Sun." - JRR Tolkien |
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| Roberth | #322543 Monday August 25, 2008 at 12:54 | |
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Holy "Diver!" Priest |
quote: Originally posted by Thierin: do several of the same glyph stack? From what I've read, you can only have one glyph - they're considered unique. You can have 3 Greater glyphs and 3 Lesser and/or Minor glyphs. Greater are combat only while lesser are combat as well but not as powerful and minor are just cosmetic changes. Now, it would be awesome if Blizz allowed Lessers to be combined together - I couldn't see Greaters going that way myself. |
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