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Wow!!! Some awesome Hunter changes in Wrath!

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Roberth
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Holy "Diver!" Priest
*drum rolls*

Even more awesomeness:

Extra stable slots?
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Its time to put down the pipe and pick up the PWN!
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Alisia
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Ready for Winter
quote:
Originally posted by Roberth:
*drum rolls*

Even more awesomeness:

Extra stable slots?




To quote Quinn

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Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

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Dulin
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26 Hunters = Dead Onyxia
quote:
Originally posted by Fuzzyweed:in addition, survival will continue to be a "highly geared" hunter tree, only worth it once you reach a certain gear level.



Actually, building properly, I'm finding that to not be necessarily true. I'm looking at being able (with raid buffs) to break 1k Agi without setting foot into a 25-man instance, or even ZA.
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Roberth
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Holy "Diver!" Priest
Ok:

Hunters get 2 slots! and Blizz is looking at implementing the slots into the mini-pet and mount interface at some point!

*swoons*
-- 
Its time to put down the pipe and pick up the PWN!
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Erywin
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AP Physical DPS Lead Stylin'
quote:
Originally posted by Roberth:
Ok:

Hunters get 2 slots! and Blizz is looking at implementing the slots into the mini-pet and mount interface at some point!

*swoons*



Frelling awesome :) Yay for Blizz actually listening to their customers, this is a long time coming :) Hope I have enough time to really get back into WoW when Wrath launches.

Cheers,
E
-- 

     
Paks
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YOU'RE RUNNING OUT OF TIME FRUIT VENDOR!
Don't get too excited. There's no confirmation that the Blue post meant they're adding two slots, he could've been referring to the existing slots.
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Erywin
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AP Physical DPS Lead Stylin'
quote:
 There are 2 additional slots in the stable.

Integrating hunter / warlock pet management into the new mount and companion UI has certainly come up already. Let's give the new UI a whirl and see if it works and then we can consider if it makes sense to integrate the stable or anything else into it.


If you follow the link, that is from a Blue post on the WoW boards, so pretty sure it is happening :P
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Roberth
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Holy "Diver!" Priest
Ok...check out Mania's Arcania for screenshot!

FIVE stable slots!
-- 
Its time to put down the pipe and pick up the PWN!
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Riz
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Nebwie DPS
Volley spam! I just felt my mana bar get destroyed.
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Erywin
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AP Physical DPS Lead Stylin'
Been in Seattle for the weekend so catching up on some reading, here are some tidbits:

quote:
 Hunter - Tranq Shot to dispel enrage mechanics and magic effects (src)
Tranq Shot will soon be able to dispel enrage mechanics (i.e. Warrior Enrage, Rogue's Hunger For Blood, etc.). It should also be able to dispel Druids' "Owlkin Frenzy" effect. Also going to lower the cooldown.
In addition, Tranq Shot will also be able to dispel magic effects, and we're removing that from Arcane Shot.

Hunter - Future Chimera Shot improvements and Serpent Sting buff (src)
We'll be doing some improvements to Chimera Shot. We'll experiement with it refreshing the duration of the sting instead of consuming, and adding some base damage to the shot as well. It should act as an Arcane Shot replacement, doing significantly more damage (especially if serpent sting is on the target).
Regarding Serpent Sting, we'll bump the damage bonus you get from this effect up. We also want to make Serpent Sting more usable for Hunters.

Hunter - Mana issues (src)
The mana cost of new ranks is not just an issue for Hunters. We're looking at lowering the mana cost of all new ranks among all classes. We also intend to do some improvements to Aspect of the Viper. Not to mention mana return mechanics in each of the tree's (Invigoration, Rapid Recuperation, Hunting Party etc.)

Hunter - Explosive Shot (src)
Explosive Shot is intended to be three shots in one cast. Imagine Arcane Missiles, but not having to channel it. The spell isn't quite there yet, we're still not sure if it needs the AOE or not. It's not intended to really be AOE utility.

Hunter - Low level pets (src)
We haven't given up hope of fixing up your existing low-level pets.


So dispel is getting moved to Tranq shot, will actually make it useful and hunters will no longer botch pulls like Krosh or Council for mage tanks >< Kinda worried about the comment on Explosive Shot tho...

edit: also in the Warlock forum's its been noted that "all pets" are getting their master's +hit%!! Hopefully this goes for hunter pets as well, tho then there would be no use for the BM talent... guess we just have to wait and see.
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Alisia
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Ready for Winter
*drool over new hunter talents*

http://www.worldofwarcraft.com/info/classes/hunter/talents2.html

Ok so not quite all new. But the recent build moved EVERYTHING around. Well pretty much.

quote:
 
Master's Call has been removed from the talents and is now a baseline skill. (Source)

Pathfinding now increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (Old - Didn't increase mounted movement speed)

Aspect Mastery has been moved from Tier 10 to Tier 3. It is now a 1 point talent and it increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Old version - 5 Points Talent for the same effect)

Spirit Bond effect changed - While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%. (Old - Didn't increase healing done to you or your pet)

Animal Handler now Increases your pet's chance to hit by 2/4% and reduces the cooldown of your Master's Call ability by 5/10 sec. (Old - Increases your speed while mounted by 4/8% and your pet's chance to hit by 2/4%.)

*New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.

Marksmanship

Improved Stings has been changed from 5 to 3 points - Now increases the damage done by your Serpent Sting and Wyvern Sting by 10/20/30% (Old - 6/12/18/24/30%) and the mana drained by your Viper Sting by 10/20/30% (Old - 6/12/18/24/30%). In addition, reduces the chance Stings will be dispelled by 10% (Old - 6/12/18/24/30%).

Trueshot Aura now affects all Raid members.

Rapid Recuperation has been redesigned - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec. (Old - Reduces the mana cost of all shots and abilities by 20/40/60% while under the effect of Rapid Fire and Rapid Killing.)

Marked for Death now Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%. (Old - Didn't affect pet abilities and Chimera Shot)

Improved Steady Shot doesn't affect Kill Shot anymore and affects Chimera Shot instead.

Chimera Shot damage down from 150% to 125% of weapon damage. It now refreshes the current Sting on your target instead of consuming it and trigger an effect :
Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. (Old - 30% mana burned and recovered from the target)
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. (Old - Reduces damage done by the target's next three attacks by 60%. Damage reduction diminished by 20% following each attack.)


Survival

Savage Strikes doesn't affect Counterattack anymore. (Probably a typo)

Deflection has been moved from Tier 2 to Tier 3. It now increases your parry chance by 2/4/6%. (Old - 1/2/3/4/5%)

Survival Instincts has been moved from Tier 5 to Tier 2.

*New Talent* - T.N.T. (Tier 2) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.

Survivalist now increases your Stamina by 2/4/6/8/10%. (Old - Increased your Total Health by 2/4/6/8/10%)

Trap Mastery has been moved from Tier 4 to Tier 3 and is being redesigned - No details yet.

Improved Feign Death has been renamed to Survival Tactics and moved from Tier 4 to Tier 3. It now reduces the chance your Feign Death ability will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. (Old - Reduced FD Resist by 2/4% and damage during FD by 15/30%) Important - Disengage now causes the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown. (Source)

Deterrence (When activated, increases the chance to dodge and parry all melee and ranged attacks by 25%, and resist all spell attacks by 60% for 10 sec. ) has been removed from the talents and is now a baseline skill. (Source)

Surefooted now increases hit chance by 1/2/3% and reduces the duration of movement impairing effects by 16/25/50%. (Old - reduced the duration of movement impairing effects by 10/20/30%)

*New Talent* - Lock And Load (Tier 4) - You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.

*New Talent* - Hunter vs. Wild (Tier 5) - Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.

Counterattack damage has been reverted to its old value. (This might be a typo, the damage increase is still here in Build 8788)

Potent Venom has been renamed to Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. (Old - Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by 1/2/3%, and reduces the mana cost of your Serpent Sting by 10/20/30%.)

Hunting Party now gives your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. (Old - Affected all critical shots and had a 20/30/40/50/60% chance to restore mana/energy/rage/runic power)

Explosive Shot has been redesigned - You fire an explosive charge into the target, dealing 416-486 Fire damage to the enemy target, and an additional 104-121 Fire damage to all enemies within 5 yards of the target every second for 2 sec. (Old - You fire an explosive charge into the target, dealing 410-480 Fire damage every second for 2 sec to all enemies within 5 yards of the target.)



hrm

http://www.worldofwarcraft.com/info/classes/hunter/talents2.html?tal=501000000000000000000000000053052002350102531053313512300002000000000000000000000

looks pretty good >_>
-- 
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

Ghostcrawler is secretly Barbie?
  Alisia edited this message on Friday August 15, 2008 at 07:03  
Alisia
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Ready for Winter
Ok... I hate to wonder this, but, with the new survival talents.

http://www.worldofwarcraft.com/info/classes/hunter/talents2.html?tal=000000000000000000000000000053052002350000000000000005300002510203330503130301300

Would be an awesome raid spec.
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Ghostcrawler is secretly Barbie?
     
rauntan
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http://www.worldofwarcraft.com/info/classes/hunter/talents2.html?tal=512002015150122431025313510052052002000000000000000000000000000000000000000000000

seems like it could work
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karbynna
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*New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.


Nerf!
     
Catsclaw
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I saw a post on a board someplace about a major nerf to Kill Command, like a nasty long cooldown, any truth to this?
     

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