| Erywin | #313297 Thursday July 17, 2008 at 23:12 | |
AP Physical DPS Lead Stylin' |
Hunter * All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. * Aspects now no longer cost mana. * Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills. * Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump. * Clever Traps (Survival) has been renamed "Trap Mastery." * Concussive Barrage (Marksmanship) - Can now proc from Volley attacks. * Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect. * Every hunter pet can learn Growl, Cower and either Bite or Claw (never both). * Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels. * If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level. * Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%. * Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels. * Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%. * Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking". * New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%. * Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. * Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance). * Trap Mastery (Survival) has been removed. There are alot of Survival changes that I REALLY like in there!! This is getting me amped up to play Wrath NOW! Cheers, E --
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| Aubalee | #313300 Thursday July 17, 2008 at 23:33 | |
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Just wants Cheeseburger epics! |
quote: Originally posted by Erywin: Hunter * All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. * Aspects now no longer cost mana. * Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills. * Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump. * Clever Traps (Survival) has been renamed "Trap Mastery." * Concussive Barrage (Marksmanship) - Can now proc from Volley attacks. * Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect. * Every hunter pet can learn Growl, Cower and either Bite or Claw (never both). * Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels. * If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level. * Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%. * Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels. * Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%. * Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking". * New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%. * Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. * Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance). * Trap Mastery (Survival) has been removed. There are alot of Survival changes that I REALLY like in there!! This is getting me amped up to play Wrath NOW! Cheers, E hmm, I am still not entirely sure what they mean about the steady shot change, are they adding the weapon damage, arrow damage, and steady shot tooltip damage? but...yey, arrows are more useful... booo spending more gold on ammo >.< :) --
Alliance Aubalee (Alliance Guard) - 70 SlicerDicer (rogue) Cthlulu (Few Against The Many) - 70 PewPewintheface (Hunter) Ashurn (Few Against The Many) - 70 StopMovingI'mTryingToHealYou (Priest) Aridune (Alliance Guard) - 70 BloomMachine2.0!!! (Druid) Horde Aubra (Many Against the Few) - HealtodayTankTomorrow (Paladin) |
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| Arkhain | #313301 Thursday July 17, 2008 at 23:35 | |
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this is it for a winner! |
quote: New abilities have been added for families such as bears and sporebats. <3 |
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| Arkhain | #313316 Friday July 18, 2008 at 03:40 | |
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this is it for a winner! |
Talent calculator is up! http://www.mmo-champion.com/talent/?hunter Exotic pets? :O |
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| Alisia | #313344 Friday July 18, 2008 at 06:16 | |
Ready for Winter |
http://wotlk.wowhead.com/?talent=c As well. It seems to load a little faster for me than the MMO one. So thought I'd post it too. Also they'll have pet talent calculators once those are up. --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Erywin | #313346 Friday July 18, 2008 at 06:25 | |
AP Physical DPS Lead Stylin' |
http://www.mmo-champion.com/talent/?hunter=00000000000000000000000000530020250030230503130311351035005200050000000000000000 Tentative build so far. Wow such amazing changes, looks like Blizz actually listened to hunters for a change! Mortal shots moved to Tier 2 in the MM tree, Master Tactician is no longer a prereq for Readiness, Traps are going to be alot more viable me thinks and Serpent Sting as actually being a viable raid damage dealer? Wow, just wow!! Cheers, E --
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| Erywin | #313353 Friday July 18, 2008 at 06:42 | |
AP Physical DPS Lead Stylin' |
Oh and for all you pet lovers out there, if you train a pet more than 5 levels below you, it levels up to 5 levels below you :D Frakking Eh!!
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| Alisia | #313354 Friday July 18, 2008 at 06:45 | |
Ready for Winter |
The 4 builds that come to mind off the top of my head. Marksman build: http://wotlk.wowhead.com/?talent=cxbZceVbMAzGeoeuAo Survival 1: http://wotlk.wowhead.com/?talent=cZ0eVbMiz0hZe0cfohfVcsc0h Survival 2: http://wotlk.wowhead.com/?talent=cxbZ0eVoMVZe0cfohfVcsc0h Beastmastery: http://wotlk.wowhead.com/?talent=ctbMzgxRVuMest0eVoM --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Erywin | #313356 Friday July 18, 2008 at 06:45 | |
AP Physical DPS Lead Stylin' |
Hmm your links don't seem to be working properly for me :(
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| Alisia | #313362 Friday July 18, 2008 at 06:59 | |
Ready for Winter |
quote: Originally posted by Erywin: Hmm your links don't seem to be working properly for me :( That's... weird. Basic breakdown mm: 7/64/0 surv 1: 0/28/43 surv 2: 7/21/43 bm: 55/16/0 Though also either 0/20/51 or 0/21/50 --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Chielah | #313413 Friday July 18, 2008 at 09:14 | |
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Rawrrawrrawr |
So, with a very high critical rate, I think a 40/0/31 1/3 Expose Weakness + Serpent's Swiftness BM SV hybrid could be interesting as a raid buffer.... Though I'd probably go with a 5x/1x/x build. Maybe this? | |
| Alisia | #313414 Friday July 18, 2008 at 09:14 | |
Ready for Winter |
Bear Trap, lvl 75: Place a bear trap that locks onto the first enemy that approaches, rooting them and causing [RAP * 0.1 + 1575] Bleed damage over 10 sec. Damage caused may interrupt the effect. Trap will exist for 1 min. Only one trap can be active at a time. 100 Mana, Instant cast, 30 sec cooldown Kill Shot, lvl 80: You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus [RAP * 0.15 + 325]. Causes an additional 745 to 825 bonus damage against targets at or under 20% health. 475 Mana, Instant cast, 5 - 45 yd range, 6 sec cooldown --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Quinnaria | #313415 Friday July 18, 2008 at 09:17 | |
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Hugz & Cookiez! |
quote: Originally posted by Erywin: Oh and for all you pet lovers out there, if you train a pet more than 5 levels below you, it levels up to 5 levels below you :D Frakking Eh!! I repeat.
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| StormMaster | #313476 Friday July 18, 2008 at 12:34 | |
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AP Tank Lead - Dwarven Bomb Squad |
quote: Originally posted by Erywin: http://www.mmo-champion.com/talent/?hunter=00000000000000000000000000530020250030230503130311351035005200050000000000000000 Tentative build so far. Wow such amazing changes, looks like Blizz actually listened to hunters for a change! Mortal shots moved to Tier 2 in the MM tree, Master Tactician is no longer a prereq for Readiness, Traps are going to be alot more viable me thinks and Serpent Sting as actually being a viable raid damage dealer? Wow, just wow!! Cheers, E No master tactician Ery? O.O With your crits restoring mana, energy, rage and runic power you don't want increased crit rate? O.o --
Artalis / Khandron - 140 levels of tanking goodness! "All your aggro are belong to US!" |
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| Thierin | #313481 Friday July 18, 2008 at 12:41 | |
Member |
kill shot looks sweet * If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level. That bit is so awesome maybe i'll grab me that pink flamingo pet. |
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