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Wow!!! Some awesome Hunter changes in Wrath!

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Erywin
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AP Physical DPS Lead Stylin'
Hunter

* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Aspects now no longer cost mana.
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
* Trap Mastery (Survival) has been removed.

There are alot of Survival changes that I REALLY like in there!! This is getting me amped up to play Wrath NOW!

Cheers,
E
-- 

     
Aubalee
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Just wants Cheeseburger epics!
quote:
Originally posted by Erywin:
Hunter

* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
* Aspects now no longer cost mana.
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
* Clever Traps (Survival) has been renamed "Trap Mastery."
* Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
* Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
* Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
* Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
* New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
* Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
* Trap Mastery (Survival) has been removed.

There are alot of Survival changes that I REALLY like in there!! This is getting me amped up to play Wrath NOW!

Cheers,
E



hmm, I am still not entirely sure what they mean about the steady shot change, are they adding the weapon damage, arrow damage, and steady shot tooltip damage? but...yey, arrows are more useful... booo spending more gold on ammo >.< :)
-- 
Alliance
Aubalee (Alliance Guard) - 70 SlicerDicer (rogue)
Cthlulu (Few Against The Many) - 70 PewPewintheface (Hunter)
Ashurn (Few Against The Many) - 70 StopMovingI'mTryingToHealYou (Priest)
Aridune (Alliance Guard) - 70 BloomMachine2.0!!! (Druid)

Horde
Aubra (Many Against the Few) - HealtodayTankTomorrow (Paladin)
     
Arkhain
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this is it for a winner!
quote:
 New abilities have been added for families such as bears and sporebats.

<3
-- 
Karsin, Death Knight
Every Other 70 Alt
     
Arkhain
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this is it for a winner!
Talent calculator is up!
http://www.mmo-champion.com/talent/?hunter

Exotic pets? :O
-- 
Karsin, Death Knight
Every Other 70 Alt
     
Alisia
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Ready for Winter
http://wotlk.wowhead.com/?talent=c

As well. It seems to load a little faster for me than the MMO one. So thought I'd post it too. Also they'll have pet talent calculators once those are up.
-- 
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

Ghostcrawler is secretly Barbie?
     
Erywin
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AP Physical DPS Lead Stylin'
http://www.mmo-champion.com/talent/?hunter=00000000000000000000000000530020250030230503130311351035005200050000000000000000

Tentative build so far. Wow such amazing changes, looks like Blizz actually listened to hunters for a change! Mortal shots moved to Tier 2 in the MM tree, Master Tactician is no longer a prereq for Readiness, Traps are going to be alot more viable me thinks and Serpent Sting as actually being a viable raid damage dealer? Wow, just wow!!

Cheers,
E
-- 

     
Erywin
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AP Physical DPS Lead Stylin'
Oh and for all you pet lovers out there, if you train a pet more than 5 levels below you, it levels up to 5 levels below you :D Frakking Eh!!
-- 

     
Alisia
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Ready for Winter
The 4 builds that come to mind off the top of my head.

Marksman build: http://wotlk.wowhead.com/?talent=cxbZceVbMAzGeoeuAo

Survival 1: http://wotlk.wowhead.com/?talent=cZ0eVbMiz0hZe0cfohfVcsc0h

Survival 2: http://wotlk.wowhead.com/?talent=cxbZ0eVoMVZe0cfohfVcsc0h

Beastmastery: http://wotlk.wowhead.com/?talent=ctbMzgxRVuMest0eVoM
-- 
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

Ghostcrawler is secretly Barbie?
     
Erywin
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AP Physical DPS Lead Stylin'
Hmm your links don't seem to be working properly for me :(
-- 

     
Alisia
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Ready for Winter
quote:
Originally posted by Erywin:
Hmm your links don't seem to be working properly for me :(



That's... weird.

Basic breakdown

mm: 7/64/0
surv 1: 0/28/43
surv 2: 7/21/43
bm: 55/16/0

Though also either 0/20/51 or 0/21/50
-- 
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

Ghostcrawler is secretly Barbie?
     
Chielah
Default Avatar
Rawrrawrrawr
So, with a very high critical rate, I think a 40/0/31 1/3 Expose Weakness + Serpent's Swiftness BM SV hybrid could be interesting as a raid buffer.... Though I'd probably go with a 5x/1x/x build. Maybe this?
-- 
Chielah - the feral kitty project
Kandajha - Survival Buffmonkey (on Scarlet Crusade)
     
Alisia
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Ready for Winter
Bear Trap, lvl 75: Place a bear trap that locks onto the first enemy that approaches, rooting them and causing [RAP * 0.1 + 1575] Bleed damage over 10 sec. Damage caused may interrupt the effect. Trap will exist for 1 min. Only one trap can be active at a time.
100 Mana, Instant cast, 30 sec cooldown

Kill Shot, lvl 80: You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus [RAP * 0.15 + 325]. Causes an additional 745 to 825 bonus damage against targets at or under 20% health.
475 Mana, Instant cast, 5 - 45 yd range, 6 sec cooldown

-- 
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy."

Ghostcrawler is secretly Barbie?
     
Quinnaria
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Hugz & Cookiez!
quote:
Originally posted by Erywin:
Oh and for all you pet lovers out there, if you train a pet more than 5 levels below you, it levels up to 5 levels below you :D Frakking Eh!!




I repeat.

FIXME: http://i10.photobucket.com/albums/a121/EverRaven/Glee.jpg
-- 
FIXME: http://i10.photobucket.com/albums/a121/EverRaven/Quinsig.jpg
     
StormMaster
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AP Tank Lead - Dwarven Bomb Squad
quote:
Originally posted by Erywin:
http://www.mmo-champion.com/talent/?hunter=00000000000000000000000000530020250030230503130311351035005200050000000000000000

Tentative build so far. Wow such amazing changes, looks like Blizz actually listened to hunters for a change! Mortal shots moved to Tier 2 in the MM tree, Master Tactician is no longer a prereq for Readiness, Traps are going to be alot more viable me thinks and Serpent Sting as actually being a viable raid damage dealer? Wow, just wow!!

Cheers,
E



No master tactician Ery? O.O With your crits restoring mana, energy, rage and runic power you don't want increased crit rate? O.o
-- 
Artalis / Khandron - 140 levels of tanking goodness!
"All your aggro are belong to US!"
     
Thierin
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Member
kill shot looks sweet

* If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.

That bit is so awesome maybe i'll grab me that pink flamingo pet.
     

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