| Roberth | #313296 Thursday July 17, 2008 at 23:11 | |
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Holy "Diver!" Priest |
Read at your own discretion! quote:
Priest Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap. Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point. Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%. Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips. Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown. Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%. Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain. Levitate now costs 3% of base mana. Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5. Mind Control now has only one rank and costs 12% of base mana. Mind Soothe now has only one rank, costs 6% of base mana and has no max target level. Mind Vision now costs 3% of base mana. New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec. New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%. Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2. Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3. Psychic Scream now costs 15% of base mana. Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells. Shackle Undead now costs 9% of base mana. Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%. Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells. Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI. Silent Resolve (Discipline): Now a 3 point talent, down from 5 points. Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap" Wand Specialization (Discipline) has been removed. |
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| Roberth | #313299 Thursday July 17, 2008 at 23:18 | |
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Holy "Diver!" Priest |
So...Lightwell is more useful now and alot of our spells are based on a percentage amount of our total mana...no more Psychic Scream 100 times in an Arena match. :D I like most of the changes, others I'll have to see the theorycrafting on. |
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| Auraylva | #313327 Friday July 18, 2008 at 05:07 | |
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New Vogue Child |
Base mana is completely different from total mana. Base mana is how much mana you have with no gear and no buffs. Most spells work this way, so blizzard is just adding these in. It won't be a big change. Somehow I bet Lightwell will still suck, but we'll see. |
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| Giliath | #313361 Friday July 18, 2008 at 06:58 | |
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Member |
So do we get to keep Shadow Affinity on top of the innate 30% threat reduction from Shadowform? Anyone care to guess what they mean by "Shapeshift UI"?
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| Zaddy | #313370 Friday July 18, 2008 at 07:30 | |
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Heal Sauce and Assplosions |
HATE the cooldown to CoH. I think it will destroy it's utility and certainly hurts the viability of a priest being raid healer. It doesn't destroy it, but it hurts it. We still have PoM and renews and the like. I'm going to try not to speculate too much though until I actually see and learn the changes that go in. |
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| Shadowphaze | #313371 Friday July 18, 2008 at 07:32 | |
Haz big pocketz |
Suddenly the Hex Lord fight scares me....
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Proud Officer and Priest Class Captain The Knights of Justice |
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| Guthammer | #313435 Friday July 18, 2008 at 10:46 | |
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Shadowguarde Sunder Monkey |
I feel gutted (no pun intended) as a CoH priest. That chance completely destroys the way I heal in raids. I don't have inspiration. I target everyone taking AE damage an CoH them. The "smart" version is just as likely to hit a tank as someone I need to get above 50% heal so the next chain lightning doesn't take them out. Boo! Hiss! --
4 70s and counting |
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| Guthammer edited this message on Friday July 18, 2008 at 11:10 | ||
| Quarlo | #313459 Friday July 18, 2008 at 11:56 | |
Member |
I don't know if lightwell can be saved. It's post combat utility leaves something to be desired. It seems a shame to waste a talent point on a spell that is only useful for levitating on top of so you can RP in Goldshire. | |
| Guthammer | #313463 Friday July 18, 2008 at 12:08 | |
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Shadowguarde Sunder Monkey |
It doesn't get interrupted unless you take 30% or more damage--which means it should be great for AE damage, dot and the like. Yes your MT is not likely to be able to use it as much, but I think anyone not in the front line would benefit from it. --
4 70s and counting |
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| Roberth | #313469 Friday July 18, 2008 at 12:23 | |
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Holy "Diver!" Priest |
quote: Originally posted by Auraylva: Base mana is completely different from total mana. Base mana is how much mana you have with no gear and no buffs. Most spells work this way, so blizzard is just adding these in. It won't be a big change. Somehow I bet Lightwell will still suck, but we'll see. Ah...reading comprehension FTL...I saw base mana and translated that to mean my nearly 11k mana pool. I was already imagining scenarios when some idiot rogue hits my shackled target, breaking it, screams for me to reshackle and I calmly say "You break it, you tank it". :P Thanks for the correction there. I think as we level the mana cost will actually go DOWN for those spells, especially as we gear up. I'm noticing already that Spellpower is showing up on WoWHead instead of +healing...that's kinda scaring me but I'll wait and see how it affects me. CoH in my opinion is actually getting an improvement. You knew Blizz wouldn't allow HPs to just spam CoH til their mana runs dry. Better to impose a limit for those that can't control themselves I say. Lightwell I always felt has good utility (those who raid with me know I put it down in most fights) and these changes will only make it better. Here's hoping these changes stick. |
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| StormMaster | #313473 Friday July 18, 2008 at 12:30 | |
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AP Tank Lead - Dwarven Bomb Squad |
Lightwell is usable during the Hex Lord's AE (and other similar situations)... that's... um... reeeeeaallly nice. RoS phase 2 with reflected damage? Yep. RoS phase 3 (for the first minute at least) with massive raid wide AE damage. Yep. Methinks the 10 charges on that are gonna get raced for in Wrath :) --
Artalis / Khandron - 140 levels of tanking goodness! "All your aggro are belong to US!" |
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| Alaunt | #313477 Friday July 18, 2008 at 12:34 | |
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Member |
Yeah come wrath you might be able to slap a lightwell down in the middle of your melee during boss fights and they can stay in against hellfires and the like so long as the abilities don't tick for more than 30% of their health. It's a useful spell now (a 5k heal that people can self-activate is nothing to sneeze at) although yes, rather situational and underutilized. | |
| Auraylva | #313530 Friday July 18, 2008 at 16:40 | |
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New Vogue Child |
The fact that it relies on the raid clicking it themselves is one of the major problems with it. I'm also not sure why we're trying to see where to use the new Lightwell and how the CoH change is going to effect TBC raid encounters. Unless I am mistaken, this patch won't go in until WotLK is released... so where is the issue? Healing changed drastically from original WoW to TBC, and likely it will do the same for WotLK. Best thing to do is just ride it out. |
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| Maegrette | #313545 Friday July 18, 2008 at 18:15 | |
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Makes the rockin' world go round |
So has anyone played with the talent calculator yet? Here's what I came up with: Holy: http://wotlk.wowhead.com/?talent=bqG0zIZfhxcf0qVhVIsd Kept CoH, think it's still going to be situationally useful. Didn't pick up Lightwell, I'm going to have to be convinced on that one. Shadow: http://wotlk.wowhead.com/?talent=bVG0zhZZGcfmowzfVaizAo I'm really liking the new shadow talents, which seem designed to fix some of the weaknesses of the class (threat, mana consumption, damage output compared to other casters, SW:D suicide). However, they also gutted our greatest asset (Vampiric Touch); hopefully the enhancements in other areas will mean we're still welcome in raids. |
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| Roberth | #313548 Friday July 18, 2008 at 18:57 | |
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Holy "Diver!" Priest |
I'm going 54 points into Holy, taking Lightwell in my case. :D I love the spell and consider myself an evangelist for it. I'm going to have to play with the talent calculator more. Something I noticed..."Improved Inner Fire increases...bonus healing of your Inner Fire...". I thought IF was just an armor bonus...when'd IF get bonus healing as well? |
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