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WotLK spoilers - paladin overhaul

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Kavanagh
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Truthiness and the American Way
The changes look pretty hot, lets see how things turn out come release. :)
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Eitan
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quote:
Originally posted by Paks:Second. 30% of Stam as Spellpower is overkill. I love it, I drool for it, I expect a damned nerf.


Dunno about that, it depends how much sta we'll have. If there is no spell power plate, as seems likely, it would be about a wash.

Of course if none of my armor & weapons blew item budget on spell damage they might have more sta so I'd possibly get a boost from this.

In any case, hope it or something comparable stays. Armor to SD also makes reasonable sense...anything that generally increases on higher level tanking gear as a natural consequence of item & encounter design.
     
Alisia
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Ready for Winter
While I can't say that it definitely won't have spellpower/def plate. I saw a tanking plate helm on MMO champion for like level 75. It had 75 stamina on it. Which would be 22-23 spellpower.

I'm still worried about the fact that I've not seen any tanking druid gear yet. At least for my husband's sake. Well that and the spell power plate doesn't seem to have any stamina on it...
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Lenevi
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I am hoping for a str to SD move. Hopefully Blizzard gets this whole combining gear thing done right. It has always been frustrating to see niche spec gear drop. Especially when it is so close to other gear. I am all in favor of eliminating pally tanking gear and warrior tanking gear and just having plate tanking gear. Heck even block rating might be worth something to warriors with the change to the shield block skill.

I don't like the idea of stam to SD because in my mind it is combining two stat areas. I see tanking stats in 3 areas threat, mitigation and a nice health buffer. Right now you have to pick your stats to balance between all 3. If their is a stam to SD then you eliminate threat as a concern because you would already be stacking stam.
     
StormMaster
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AP Tank Lead - Dwarven Bomb Squad
Blizzard is working on combining more then just stamina into a threat/defensive stat. Strength as well is being turned into both. The STR to BV ratio is being lowered to 2:1, so strength will provide a pretty solid increase to block value (which will be a pally's specialty with holy shield) as well as increasing weapon damage and AP (which will now affect most of our threat abilities). Condensing the stats that we need to acquire for good tanking should hopefully make it easier for them not to mess up itemization as badly as they have in the past *chuckle*
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Arkhain
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this is it for a winner!
Hammer of the Righteous will be a purely physical attack, so using a high damage slow weapon with strength on gear will be helpful. Seals also seem to scale from attack power, as well.
Split stats for threat, but we'll see how it works out and what kind of weapons paladins will use. It seems likely that Str and Stam from gear, and SP from talents, is the way they're focusing.
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Adnar
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Let it begin!
I added the talent tree link to the 1st post. Maybe we can start another thread and talk about possible specs?
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Fuzzyweed
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i am leveling a pally now (finally got her to 65) and i was really worried that i would spend all this time on her to have bliz screw up prot pallies. I am SOOOOO happy that they arent doing that. The prot tree looks hot and like it will keep prot pallies strong and in demand. Oh yeah!
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Adnar
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Let it begin!
Revised talent trees linked.
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Lunhibault
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DOES NOT HEAL
Well, that's depressing. Art of War didn't get nerfed, it got replaced by a MEH ability. Guess I won't be investing talent points in it now. They could have just nerfed it, so we still maintained some of the extra DPS ability. But no, Ret can't DPS, can it Blizz? Let's give them PvP damage reduction and make their spell into another PvP trinket! Yay.

Actually, check that. It's not another trinket. It's worse than a trinket. It's only for stuns. Lame.

Righteous Vengeance now also sucks sideways. I won't be wasting points on it, either.

GG Blizz. *sigh*
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Arkhain
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this is it for a winner!
Ret is currently ridiculous on Beta -- I would not be happy to have Live go without the recent changes. The change to The Art of War is somewhat disappointing as it removes an amount of playstyle delta that the class was lacking but as a DPS nerf it's not unwarranted at all. I'm surprised Righteous Vengeance made it as-is, since The Art of War was a burst damage nerf, but in this case it's a burst nerf compensated with a burst buff for an acceptable balancing of damage. For what it's worth, the damage of Judgement and Divine Storm count for more than the damage from autoattack, seals or CS (since they restore mana and health) so it's not a huge net loss in overall utility. The PvP buff from The Art of War changes will be rather nice, as well, since it's one of the very few abilities that can actively counter stuns.
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StormMaster
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AP Tank Lead - Dwarven Bomb Squad
And dear lord does prot just keep getting better and better...

I can has holy shield slam before...

I can has HOLY SHIELD WALL NOW!

Finally worked out what my rotation will be (based on current cooldown information) and it'll be a nice little 12 second pattern with room for the occasional off-spell (similar to Khan's 6 second rotation but a little less room for other stuff)

Now just to nail down an idea of which talents to grab and which to bail on...
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Lunhibault
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DOES NOT HEAL
quote:
Originally posted by Arkhain:
Ret is currently ridiculous on Beta -- I would not be happy to have Live go without the recent changes. The change to The Art of War is somewhat disappointing as it removes an amount of playstyle delta that the class was lacking but as a DPS nerf it's not unwarranted at all. I'm surprised Righteous Vengeance made it as-is, since The Art of War was a burst damage nerf, but in this case it's a burst nerf compensated with a burst buff for an acceptable balancing of damage. For what it's worth, the damage of Judgement and Divine Storm count for more than the damage from autoattack, seals or CS (since they restore mana and health) so it's not a huge net loss in overall utility. The PvP buff from The Art of War changes will be rather nice, as well, since it's one of the very few abilities that can actively counter stuns.



Went back and did a re-read of Art of War, and what people have been saying in the paladin forums - if it grants full stun immunity for the duration? Awesome, my mind is swayed more towards it.

But I still think the Righteous Vengeance nerf was a bit much.


Also, the new Eye for an Eye? OMG. ANY critical against you. Any one. Nasty. Imp. ret aura + Eye for an Eye? Don't attack the pally!
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  Lunhibault edited this message on Tuesday July 29, 2008 at 04:29  
Adnar
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Let it begin!
glyphs added to the 1st post
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Arkhain
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this is it for a winner!
Ret PvP Glyphs look absolutely retarded. Ret/rogue will have embarrassingly huge burst.

Blessing Glyphs are nice. I like them!

Glyph of Turn Evil: wat.

Healing Glyphs look very cool. I wasn't expecting Glyphs to be as playstyle-defining as these are.

Peripheral Glyphs: yay. 5% scaling, can't complain with that.

Tanking Glyphs, uhm. Not thrilled. How easily will it be to switch a Glyph? HoR will help make up the difference, but that AS ability seems iffy. I'd rather see HoR get that Glyph ability, and maybe give something else to AS -- a Silence, maybe?
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