| Redfang | #309805 Wednesday July 2, 2008 at 19:21 | |
aka Elkheart, aka Challice |
So I've heard it two ways now: a) A warlock can ranged tank Capernian and stay out of range of conflag, and b) You can't have a warlock tank Capernian without an FR tank in range of Conflag to eat it. Which is true? Also, what method do you use on the phoenixes? Kiting, or FR tanking? --
Charter Gonna Die: Lead One of Four You are sitting there, breathing in your breath You are seldom breathing life, but mostly death ![]() The following have reached Exalted status with "The Red Fang": Riz of the Red Fang |
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| StormMaster | #309809 Wednesday July 2, 2008 at 19:38 | |
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AP Tank Lead - Dwarven Bomb Squad |
For AP, we run 2 warlock tanks on Capernian (no FR) at about 15-20 yards, everyone else at max range for spells/healing (no mind flay for SPs). Keep heals on them and conflag will be totally containted on the warlocks. For P3, one warlock tank can solo her, 50% fire resist from the mace cuts her damage down considerably, and the staff makes the warlock immune to conflag's disorient. For the phoenixes, we use a FR tank to pick up and hold the phoenixes just out of range of the raid, but within reach of ranged DPS for the egg. FR gear does help the tank on Telonicus (fire bomb) so it's useful through the whole thing. That's just how we run it though, always other ways to bring some things down :) --
Artalis / Khandron - 140 levels of tanking goodness! "All your aggro are belong to US!" |
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| Gerad | #309855 Thursday July 3, 2008 at 06:41 | |
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Member |
quote: Originally posted by StormMaster: For AP, we run 2 warlock tanks on Capernian (no FR) at about 15-20 yards, everyone else at max range for spells/healing (no mind flay for SPs). Keep heals on them and conflag will be totally containted on the warlocks. This is how I've seen it done across a few different Kael kills I've been on. The tricky part really comes with healing on them. It becomes pretty rhythmical, but your healers need to be aware of when the damage is coming in, and time their heals accordingly to hit inbetween her strikes, as she can 2-3 shot the warlocks (Depending on HP), and a mis-timed heal can mean the difference between a success and a wipe (If one of the two warlocks dies, and one is/gets conflag'd, she'll go to the next aggro target, oftentimes getting her out of position, which can lead to bad things). Also note, the two warlocks should be positioned far enough away from each other so that when one gets conflag'd - it doesn't chain onto the other. The trick in P1 really is having the TWO tanks on her, both at the top of the threat table. A solo warlock during P1 would not work, because conflag disorients, so she will swap targets. However, like Art said, in P3 at long as the one warlock has the mace debuff + staff aura, they can take the conflags sans disorient and healing is alot easier due to the mace buff. I'd also be interested to see if FR helps considerably, though I'd be concerned that 2 DPSers in FR might cut their oh so important DPS during the fight. And! I'd be interested to see if another class could tank her with better/similiar results. Any other questions feel free to ask! Kael's a pretty fun fight (to me anyhow!) and I'll be glad to start seeing more people downing the butt elf. |
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| Ornalis | #309889 Thursday July 3, 2008 at 08:57 | |
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FR would help for the parts where the warlocks are tanking Capernian, and probably wouldn't hurt our agro on her (Kev and I have never had trouble keeping ahead of the DPS that I can remember), but would neuter our DPS for the rest of the fight. It might be worth it on the one who ends up tanking her the second time, since that warlock would spend more time at it, but it's not really necessary with the mace buff. And I don't recall having any problems keeping the two of us standing after the first couple tries and the healers got used to the rhythm. Given that you really need every last drop of DPS from phase 2 onward, I'd honestly say it wasn't worth it unless your warlock tanks just aren't staying up, at which point I'd have to reconsider if that particular raid group was ready for Kael yet. Particularly since I'd expect there are worse parts of that fight for healers than Capernian, even in Phase 1. You'd have to ask the healers to be sure though .. :) One thing I have been told, though I haven't tried it myself because I like raiding with AP, is that you don't want to try for invulnerability. Apparently she won't bother targeting you if you're invuln, so no Nether Protection for you ... :) --
Ornalis Tuolli - 70 Human Warlock Omethelon - 70 Space Paladin Winds of Wrath |
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| Redfang | #309895 Thursday July 3, 2008 at 09:36 | |
aka Elkheart, aka Challice |
quote: Originally posted by Ornalis: FR would help for the parts where the warlocks are tanking Capernian, and probably wouldn't hurt our agro on her (Kev and I have never had trouble keeping ahead of the DPS that I can remember), but would neuter our DPS for the rest of the fight. It might be worth it on the one who ends up tanking her the second time, since that warlock would spend more time at it, but it's not really necessary with the mace buff. And I don't recall having any problems keeping the two of us standing after the first couple tries and the healers got used to the rhythm. Given that you really need every last drop of DPS from phase 2 onward, I'd honestly say it wasn't worth it unless your warlock tanks just aren't staying up, at which point I'd have to reconsider if that particular raid group was ready for Kael yet. Particularly since I'd expect there are worse parts of that fight for healers than Capernian, even in Phase 1. You'd have to ask the healers to be sure though .. :) One thing I have been told, though I haven't tried it myself because I like raiding with AP, is that you don't want to try for invulnerability. Apparently she won't bother targeting you if you're invuln, so no Nether Protection for you ... :) Good to know. Yeah, we're honestly probably *not* ready for this fight, but it sounds fun to us too, so awaaaay we go (at least for one night). --
Charter Gonna Die: Lead One of Four You are sitting there, breathing in your breath You are seldom breathing life, but mostly death ![]() The following have reached Exalted status with "The Red Fang": Riz of the Red Fang |
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| dagris | #309908 Thursday July 3, 2008 at 10:17 | |
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Member |
quote: Originally posted by Redfang:Good to know. Yeah, we're honestly probably *not* ready for this fight, but it sounds fun to us too, so awaaaay we go (at least for one night). It's more of a control fight then a gear check persay :) The only major gear gutcheck is for tank/healers on the Phase 2-> Phase 3 transition. If your tank can handle the pyroblasts and your healers can keep him and others alive long enough to kill the 4 adds before the first Egg is spawned then you could in theory beat it....if you have proper control/survivability :) DPS check is more in being able to get the adds down in time and being able to burst down the eggs when they appear...neither are massively horrible if all your dps are alive pretty much :) |
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| Prysm | #309914 Thursday July 3, 2008 at 10:40 | |
space oddity |
quote: Originally posted by Ornalis: And I don't recall having any problems keeping the two of us standing after the first couple tries and the healers got used to the rhythm. Mazzie was often one of the lock healers for this fight. I am a big fan of chain PwS, hots, and your fastest heal on the tanking lock. Personally, I err on the safe side as far as cancelling heals - I'd much rather overheal here than have an 'OOPS, the other healer was looting a weapon/some other distraction and my heal didn't land in time' moment :p The damage can be very spikey and sporadic (much like Leo lock tank healing can be), so it may take a couple attempts to get a feel for, as Ornalis said. Good luck! I'm sure you all will get the hang of it and have fun learning :O) |
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| Prysm edited this message on Thursday July 3, 2008 at 12:04 | ||
| Jnxie | #316275 Monday July 28, 2008 at 21:33 | |
AP Healy Lead |
I try to have a Druid and a shaman or priest on the locks. Having a druid HoT's helps to lessen spikey damage. Be sure they are in position ahead of time and at max range and isn't too bad.
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