Raiding Forums Navigation Leftovers Information

Spec in WotLK?

This topic has 98 posts over 7 pages: 1 2 3 4 5 6 7
Alaunt
Avatar
Member
quote:
Originally posted by Plato:
I am leaning towards something like this http://wotlk.wowhead.com/?talent=ofxifMfdgIuifst



71//0/0 Plato? I'd pretend to be surprised but frankly I'm not that good of an actor ;-p

I'm looking at something similar but with IV worked in for lvl 80. I never worked it in for lvl 70, which hurt my DPS somewhat but I couldn't find 11 points of utility to sacrifice for it with only 61 TPs.
     
Kahlil
Avatar
Old Man
Personally I'm hoping they do something... good... with the Fire tree before I spec it out. Currently I don't really want any of the top 2 talents in it.

Currently my 80 talents look something like this:
http://wotlk.wowhead.com/?talent=of0VZxgMzfcIoeRVzhZMIM0o

If Living Bomb/Burnout turns out better than it looks, may go something like this for Fire AE damage galore:
http://wotlk.wowhead.com/?talent=oZxgRzfcIoeRVuAobhMho
-- 
Korinth, Dwarven Tnak
Kahlil, Jumping Mage
(Caster Lead v1.0, Lead Emeritus, BR Tank Lead Emeritus, Easterners Charter Lead)

"It is well to give when asked but it is better to give unasked, through understanding."
- Kahlil Gibran
     
Wiskernoodle
Avatar
ST: Wisker's Angels
quote:
Originally posted by Arkhain:
I'm pretty certain 11/47/3 will be the leveling spec of choice for firemages



I generally don't bother with clearcasting for levelling. IMO it's more useful to have fun things like impact and other fire toys at that point.

Then at 80 I'll switch to 10/58/3 or maybe 0/60/11 for raiding depending on my need for more mana regen vs. my need for speed :)

Edit: To clarify, like Kahlil I also have reservations about Burnout/Living Bomb, but I'm trying to have a little faith in Blizzard that they won't suck. :) If they do, then it's probably 10/50/11 for me as well.
-- 
Wiskernoodle - L70 Gnome Mage - Fire... and more fire
Hyperion - L70 Pally - Holy
Alizeah - L70 Drood - kat fite & bare tnak
Foozle - L70 Gnome Lock - Demo
Darknoodle - L70 Warrior - Fury
Noodlemortis - L70 Horde Retardin
  Wiskernoodle edited this message on Thursday July 24, 2008 at 12:07  
Alinna
Avatar
Scout
I have yet to get my mage to 40, but I do plan on working on her some. Therefore, I don't have the greatest knowledge of how the mage class works, but I think this spec looks interesting.

http://wotlk.wowhead.com/?talent=of0VZZVVGIsfx0VVgzA


For my warlock, I'm still trying to figure out a good build. Not sure if this is a good mix of shadow/fire, or if I should drop backlash and pick up molten core.

http://wotlk.wowhead.com/?talent=IfxMbzMZZE00qr0tVsAfop
-- 
FIXME: http://pages.cthome.net/4sp/AlinnaSig2.jpg
Signature image and avatar both done by Khaira. Thanks Khaira!
     
Maloar
Default Avatar
Facemelter / Faceputbacktogetherer
VT nerf aside I'm very excited about SPriests this go-around

http://wotlk.wowhead.com/?talent=bVMhzhZZGcfVowzcVqizAo

Inner Focus +25%crit (no change from now but will actually be useful)
crit = +spi
+spi = +dmg


I'm going to have to start caring about stats other then +dmg.

Monkey Trumpets, we're starting to look like an actual caster class!
  Maloar edited this message on Thursday July 24, 2008 at 16:14  
Arkhain
Avatar
this is it for a winner!
I don't think it's necessary to lose Impact for a leveling spec to get Clearcast. You can drop talents like Playing With Fire, and maybe the Imp Scorch line -- or other raid-oriented talents -- to make room for Impact, and Blazing Speed, or Fiery Payback, or Spell Impact. We'll have to see, though -- the spirit buff will be interesting to get used to.

With regards to Burnout and Living Bomb, I think they're nice. Currently, fire mages don't have a great way to burn mana for DPS like the way AB spam fills in for arcane and arc/frost. With just a modicum of pesonal support (mana pots over destro pots, intelligent flamecapping) fire mages don't even need shadow priests for most fights. With Burnout, you get an effect similar to AB -- higher damage, higher mana.
Living Bomb is another instant cast fire AoE, only this time it's got a 6 second cooldown instead of 20 or 30. The AOE burst of Bomb -> Flamestrike-> Blastwave -> Dragonsbreath will be insane, and you can cycle Flamestrike, Bomb and Arcane Explosion to match their durations.
-- 
Karsin, Death Knight
Every Other 70 Alt
     
Alaunt
Avatar
Member
The official beta talent calculators are up on the WoW site with some significant changes from the calculators I have seen elsewhere:

http://www.worldofwarcraft.com/info/classes/talent-index/wrath.html


quote:
Originally posted by http://www.mmo-champion.com/:

Mage
Arcane

* Arcane Impact is now called Spell Impact and increases the critical strike chance of Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Ice Lance, and Cone of Cold by 2/4/6% (Old version : Was only affecting Arcane Explosion / Arcane Blast)
* New Talent - Student of the Mind (Tier 3) - Increases your total spirit by 4/8/12%
* Arcane Potency now requires 1 Point in Presence of Mind instead of 5 points in Arcane Concentration
* Potent Spirit has been removed
* New Talent - Arcane Flows (Tier 8, requires 1 point in Arcane Power) - Reduces the cooldown of your Presence of Mind, Arcane Power, and Invisibility spells by 30 secs.
* Netherwind Presence now increases your spell haste by 2/4/6% (Old version : Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt, and Forstfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.)


Frost

* Arctic Reach doesn't influence Ice Lance anymore


Warlock
Affliction

* Death's Embrace (Tier 9) does not affect Shadowburn anymore. Haunt has replaced Shadowburn here.
* Haunt (Tier 11) has been changed from a 10 sec cooldown to a 15 sec cooldown.


Demonology

* Soul Link (Tier 3) is not required for Unholy Power anymore.
* Master Demonologist (Tier 6) is no longer required to take Demonic Empowerment (Tier 7)


Destruction

* Aftermath (Tier 2) changed to 2%/4% chance to daze the target for 5 sec. (Previously 5/10% for 5 sec)
* Chaos Bolt (Tier 11) changed to an 8 sec cooldown. (Previously 12 secs)
     
Plato
Default Avatar
Arcane mage
Spirit appears to be 4/7/10 on my screen /cry

In fact they seem to have really reduced the increased role it looked like spirit was going to take for mages. They've replaced it with some nice spell haste though; most interestingly the new talent that gives several spells (including arcane barrage) the ability to proc a 1.5 second AM with .3 between missiles.

That I find very interesting I could totally see builds being built around that ability.

I suppose that these things will be changing rapidly for a while.
     
Kahlil
Avatar
Old Man
quote:
Originally posted by Arkhain:
With regards to Burnout and Living Bomb, I think they're nice. Currently, fire mages don't have a great way to burn mana for DPS like the way AB spam fills in for arcane and arc/frost. With just a modicum of pesonal support (mana pots over destro pots, intelligent flamecapping) fire mages don't even need shadow priests for most fights. With Burnout, you get an effect similar to AB -- higher damage, higher mana.



Yeah, the problem is that Burnout is not controllable. It's not an ability you use to get the bonus, it's always active; no way to just kill your mana on short fights like AB spam does, or even to mix it up and have increased drain for more dps my modifying your rotations or anything like that... all the time, if you crit with a fire spell, 1% total mana gone. Makes Scorch extremely mana inefficient every time it crits, talents like Incinerate come with an inherent "4% of the time while you're building up scorch debuffs or debuffing the target you lose 1% of your mana. Enjoy!"... in short, it sucks.

It'd be a decent boost if its controllable so you can turn it off for long fights or fast clears where you don't get a chance to rest between pulls. But without being able to turn it off and on... no thanks.

And if it doesn't have in inherent cooldown... Blastwave critting 5 times will really hurt the old mana pool. :P
-- 
Korinth, Dwarven Tnak
Kahlil, Jumping Mage
(Caster Lead v1.0, Lead Emeritus, BR Tank Lead Emeritus, Easterners Charter Lead)

"It is well to give when asked but it is better to give unasked, through understanding."
- Kahlil Gibran
     
Plato
Default Avatar
Arcane mage
I think it would make a lot more sense if instead of increasing the mana cost by 1% of your mana if it just increased the mana cost by 1% of the spell's mana cost.
     
Sparkfist
Default Avatar
Sacrafice to the Loot God.
http://www.worldofwarcraft.com/info/classes/mage/talents2.html

Pretty much the same spec i have now...

Inregards to the % of mana used i think were forgetting at at 70 with kara raid gear 14k mana isnt that hard to get.. so by 80 the mana pool/regen should offset the mana taken from some crits in the fire tree. Just my thoughts on it.. and besides from what i hear fire mages never run out of mana (makes me wanna spec fire) lol
-- 
FIXME: http://sigs.guildlaunch.net/wsig.php/4641812SuxUx.png
     
Arkhain
Avatar
this is it for a winner!
Burnout will suck for Scorch, indeed. I'm pretty sure it won't drain ridiculously on Blastwave and other AoEs — on parallel, Master of Elements only procs once on an AoE.
It's definitely not a talent I'll grab for leveling, and it'll be annoying for soloing and whatnot, but I don't think it's a bad talent. It's like Playing With Fire. Good for scalar raid DPS, terrible for anything else.
-- 
Karsin, Death Knight
Every Other 70 Alt
     
Tenatia
Avatar
Warlock/Caster Lead Emeritus
Was just looking at the changes in today's build of the Beta. For Demonology warlocks, looks like they removed some, if not all, of the silly attempts to integrate spirit into the talent trees. I did just realize, for some inexplicable reason, that Improved Felhunter is now a 26 point talent in the Affliction tree. It might have something to do with Dark Pact being a good match with the Felhunter. *shrug*


Here's my prospective build 0/61/10

I might move some points out of destruction, or move points around the demo tree, into improved succubus/voidwalker, but I want to get a better idea of their changes.
-- 
Grimjim Stonebreaker, Dwarf, 70 Protection Warrior, Health: 13.6k, Armour:16k, Defense: ~495 // Attuned for: Ony/MC/BWL/Kara
Tenatia Saendar, Human, 70 Demonology Warlock // Attuned for: Ony/MC/BWL/Naxx/Kara
Pietro Loyallar, Human, 71 Priest // Attuned for: Ony/MC/BWL/Kara
Theraint Griffinforge, Dwarf, 65 Paladin // Attuned for: Ony/MC/BWL
     
kaeble
Default Avatar
Member
Wow they removed Winter's Grasp. That was the only thing I was really looking forward too in the frost tree. I would have they preferred they reduce the time of it to 3 seconds. Now Fingers of Frost works only on the next spell. Imp WE is even crap now. Add 15 more seconds to live but now will have 30 seconds of being oom if I am not in a SP group. Only good thing is the 3% health return to the party or raid members if I can keep him alive. If I am not paying attention and he runs out of mana, he runs toward the mob he was attacking. He usually dies from something because he moved into range of something. They added a f***ing fireball to Brain Freeze. Why not a free frostbolt? And Do I even talk about Deep Freeze. Talk about a pvp talent. Why in the hell would I use that over a fb in pve? Overall so pissed off at the new talents. Hopefully frostfire bolt is as good as they say or else I might be rolling a new toon for my 80.
-- 
This had to be my new sig:
New and exciting 51 Mage talents!

Arcane Garbage, Living Bomb, and Deep Shit.
     
Plato
Default Avatar
Arcane mage
Wow! I Am actually finally intrigued with the new talents which is to say I am not sure what I want to do with them.
This is my gut top damage build http://wotlk.wowhead.com/?talent=ofxicuMhqcfRizAof0c
But I REALLY want to play with an absorption build which there are not quite enough talent points to pull off anyhow grrr.
I am going to have to look at them for while; to summarize every talent in the arcane tree other than arcane fortitude looks useful as does incineration and burning determination though I suppose that's more of a pvp talent.

Even without my beloved spirit to crit talent I am very happy with what I am seeing.
[edit]

So this is the best I could do for an absorption build which is essentially a pvp build and a lots of outgoing aoe pve build. The idea is you keep mana shield up constantly and try to absorb as much damage as possible to increase your spell damage. Arcane missiles is your primary dps spell.
http://wotlk.wowhead.com/?talent=ofxifzrMqIfRiuhof0b
Though I had hoped it would be there simply are not enough talent points to make this a viable pve build :(.

The Best I can do for pve absorption is http://wotlk.wowhead.com/?talent=of0icurhqcfRiuAof0c where you only cast arcane missiles on missile barrage procs. in fact right now this is probably my top candidate for plato 80.

Obviously your pve dps cycle would be

Arcane Barrage - Arcane Blast - Arcane Blast - repeat

With if Arcane Blast procs you replace the next Arcane Blast with an Arcane Missile. (DO NOT REPLACE Arcane Barrage with arcane missiles instead wait for the next arcane blast position).

note: 2 arcane blasts is because with spell haste arcane barrage wont be up at the end of just one.
  Plato edited this message on Tuesday July 29, 2008 at 09:33  

  Pages: 1 2 3 4 5 6 7