| Alisia | #298999 Wednesday May 7, 2008 at 15:35 | |
Ready for Winter |
Alaunt: Yep, that's true that it's how the armor penetration works. Taking into account there is around 3700 armor that is debuffed already without stacking armor penetration. Meaning that the amount the player needs to stack is reduced to around 1500 to not go over 6200 armor, which "seems" to be the lower bound of most higher end bosses. But the problem is Blizzard has itemized armor penetration gear in most places to be just agi/sta/pen/ap or just sta/pen/ap. So as you increase the armor penetration you have equipped you gain total AP and sta, but you also are losing hit/crit. While it is possible to reach that 1500 mark, you lose a lot of damage stats doing it. This is why I said that 770-800 is a good number to aim for, since it seems to be about the place that the tradeoff starts really happening... The spreadsheet does take into account the debuff increase for the raid. The documentation says: quote: We assume a 1/7th uptime for one Rogue and that the raid crit rate is about 25%. Also, armor is taken into account. The total dps I cited includes the hemo dps estimate. Without that I lose about 106 dps from my combat sword damage. The hemo dps contribution is included by default and is hidden in the "hemo dps" line. --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Balzaar | #299017 Wednesday May 7, 2008 at 16:07 | |
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Mmmm, spring |
Ok, thanks. Edit: misread |
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| Seriel | #299215 Thursday May 8, 2008 at 03:58 | |
~DESU |
Yes armor pen becomes more valuable the more you have, but as Alisia said above you do sacrifice a lot more valuable things(namely hit) to legitimately "stack" armor pen. Keep in mind that the hit cap for dual wield+precision talent is now 363 against a level 73 boss, making it almost a necessity to make sure your hit is above the 270 mark at least. They are moving in a better direction with stat allocation for items with expertise, haste, or armor pen on them, though. T6 gloves are a good example of this(other than the blue socket), but even better examples can be found in Sunwell and hint toward a glimmer of competency from the design team. |
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| Elofax | #329173 Tuesday September 16, 2008 at 04:38 | |
Holy Assassin of Elune |
As an updated note about my current build: while adding in the warglaives last night I figured out why, against common sense, my 0/40/21 seemed to outdps 20/41/0. I forgot to apply armor effects to Hemo (though I did have them applied to SS)! With my current gear, the fixed spreadsheet now shows 20/41/0 outdpsing my Hemo/CP build by 71 dps. However, since the Hemo debuff charges always get used by the next time I apply Hemo, my Hemo debuff is providing the raid with an additional 126 dps based on average energy generation time, for a net raid dps gain of 55 dps (more, actually, since I haven't factored in critical hits with the Hemo debuff at all). Since my build gives the raid more overall dps and gives me the neat tricks I've enjoyed so much (Imp Sap, Ghostly Strike, faster cooldowns on abilities), I'll stick with it, but I figured those of you fellow theorycrafters who've been going nuts trying to figure out why my build performs so well would like to see these fixed results. =) |
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| Flufkin | #329498 Wednesday September 17, 2008 at 07:44 | |
Chaotic Good in a tiny, pointy package |
Thanks for the update!
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![]() ![]() ![]() ~~ the emotional tylopod asks you to stop ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ http://xkcd.com/386/ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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