| Gyrik | #296752 Thursday April 24, 2008 at 15:59 | |
"Yub yub, Commander." WL Tank Lead |
Once past 102.4%, block rating serves two purposes. One, is in a situation where you really WANT to block a lot (Hyjal trash), and two, in getting to passively uncrushable. Passive uncrush isn't worth it though, you have to sacrifice far too much to get there. Block VALUE is an excellent stat (despite the opinions of some), because it lops off damage from every blow you take that isn't dodged or parried. Along with armor and stamina, it's one of the best ways to increase effective health (EH), i.e. the amount of pure, unmitigated damage needed to take you from full health to zero. For example, Daz has ~15.6k HP unbuffed in main tank gear. However, taking armor into account (and ignoring BV for now), it would take an approximately 38,000 damage blow from a boss (physical, of course) to straight out kill me. That number jumps to about 51,000 for a boss that hits for ~3k (Prince) when you take BV into account. I HIGHLY suggest downloading and playing with the Tankadin addon, if you're curious about various stat numbers and their effects. --
![]() Dazhbog - Armory Gyrik - Armory The birth of the Argent Crusade - credit to Invisusira of Smolderthorn |
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| Toragan | #296757 Thursday April 24, 2008 at 16:39 | |
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The not so serious paladin |
Block Value's always been a gravy stat for me. I try and pick it up where I can but not at the cost of other priorities. Given how much our class is centered around blocking however the use of that stat can't be underrated.
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| Arkhain | #296762 Thursday April 24, 2008 at 17:14 | |
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this is it for a winner! |
Passive uncrushability is very worth it on Prince specifically. You only need 83.4%, so ditching some stamina trinkets and putting that Figurine of the Colossus on can go a long ways. It's counterintuitive to the standard school of thought of stamina > all, but certainly well worth it if you're actually getting hit enough to get all the charges pushed off. And block value is good. Depending on how hard your target hits, it's worth its weight in stamina. |
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| Lin | #296803 Thursday April 24, 2008 at 21:45 | |
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Member |
Well I started quite a discussion, thank you all for your thoughts. Ive been playing around with redoing my tanking macros, tryng to come up with something simple that I can map to a single key that I spam for normal boss tanking. Im finding it can be a little too easy to be 2 seconds late on the Holy Shield spam when theres a lot of other thngs going on. Maybe Im in the middle of (say) trying to reposition myself out of an aoe while taunting the boss off someone and maybe judging him too to gain more threat. So I was hoping to create some macros that would help. One thing I played with was a macro that did this: /cast Holy Shield /cast Judgement This casts both Holy Shield and judges my current seal (if its up) with one keyclick. A potential problem with this is, if the judgement is up but HS is still on cooldown, just the judgement is cast -- I think giving me a global cooldown right at the time when Ieast want it? Or do judgements really not trigger the global cooldown? I also tried putting a /cast Holy Shield in front of every other potential action I might take, as a sort of fail safe in case Im so distracted by a bad situation that I miss the HS. But this led to other problems. What kind of tanking macros do you guys actualy use? The macros ive seen so far on the web dont seem to include a general purpose Holy Shield spamming tanking macro. Maybe a /castsequence would work here? Im not sure, but Id love to hear what other do in this regard. -lin OH and ps, based on what you all said I redid some of my gemming and enchants and gained 25 spell damage and about 36 (listed gem, not even final) stamina, and now im at about 104.5% avoidance -- still some room to play with. Thanks. |
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| Lin edited this message on Thursday April 24, 2008 at 22:32 | ||
| Gyrik | #296832 Friday April 25, 2008 at 04:27 | |
"Yub yub, Commander." WL Tank Lead |
Judgement is not on the GCD, so that macro would be okay. Just be careful of different iterations. Ark, I barely get mana back on Prince these days as it stands =P I eat crushings for mana! My main problem with passive uncrush is that in the fights where you'd want it (nasty hitters where you do NOT want HS to fall), you sacrifice too much to get it. The only fight I can think of offhand where I'd like it is Tidewalker. --
![]() Dazhbog - Armory Gyrik - Armory The birth of the Argent Crusade - credit to Invisusira of Smolderthorn |
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| Toragan | #296847 Friday April 25, 2008 at 06:50 | |
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The not so serious paladin |
Eh I don't feel Tidewalker really hits fast enough to push HS off. It's just when he hits...he HITS.;) As far as passive uncrushablity I'd have to agree with Gyrik here as far as the Prince. By the time you have access to the gear that would really allow you to pull that off you really don't need it for him. Mainly this advice should be directed to someone at the gear level that'd likely be introduced to him and other crush bosses. I'd comment on Gruul but oddly enough I have never had a chance to experience him or Mags. But general rule of the thumb (which has already been said but I can't agree with enough) is spam HS and it's better to miss a spell in your rotation for a second or two to make sure the GCD doesn't interfere with that. --
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| Eitan | #296885 Friday April 25, 2008 at 11:46 | |
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Member |
Absolutely agree. HS must be up as large a percentage of the time as you can manage. Everything else is secondary in almost all situations. 2 seconds without consecrate up isn't likely to kill anyone but 2 seconds without HS could easily kill ME :) | |