| Rafiky | #286562 Friday March 7, 2008 at 04:11 | |
Roster Monkey |
MD rotation is ez mode
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Listen to teh monkie 70 NE Hunter http://www.wowarmory.com/character-sheet.xml?r=Lightbringer&n=Rukhanu |
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| Erywin | #286565 Friday March 7, 2008 at 04:22 | |
AP Physical DPS Lead Stylin' |
quote: Originally posted by Rafiky: MD rotation is ez mode No MDs required actually. Piss off add, run to Tank and they taunt off when it gets to ya. Easy as pie. --
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| Toragan | #286573 Friday March 7, 2008 at 08:09 | |
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The not so serious paladin |
In P1 I've never had a real problem with picking up the adds. As long as the dps keeps up on them I just toss a shield at them as they are coming down the ramp.*shrug* P2 however things get a bit tricker. I normally need another tank and/or hunter dedicated to helping me grab the adds. --
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| Senzoo | #286576 Friday March 7, 2008 at 08:38 | |
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Lead Emerawhatever (LE) |
quote: Originally posted by Toragan: In P1 I've never had a real problem with picking up the adds. As long as the dps keeps up on them I just toss a shield at them as they are coming down the ramp.*shrug* P2 however things get a bit tricker. I normally need another tank and/or hunter dedicated to helping me grab the adds. Paladin/druid combo is the shit for this :) --
Slapping dumbasses since 2005. |
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| Erywin | #286615 Friday March 7, 2008 at 11:48 | |
AP Physical DPS Lead Stylin' |
Heh, we have had times when the adds literally stick to Art, either due to the adds getting a consecrate tick or PoM aggro. A couple of shots is usually all thats needed to piss them off again and bring them down to the add tank. FWIW, our add tank stands near the entrance to Alar's room between the two ramps leading up to where Alar is tanked in P1. This allows the hunter/tank combo to shift to either side quickly to pick up adds as they pop. One of these days I will work on a Alar strat on how we do things, currently working on a AP ZA thread :) Cheers, E --
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| Zaddy | #286744 Friday March 7, 2008 at 16:43 | |
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Heal Sauce and Assplosions |
quote: Originally posted by Roberth: Sure you can't control where it bounces too - I've seen it bounce from the MT and land on me, never to leave. :( SW:Death FTW. I usually do that to the main tank's target if I have time. The damage it causes generally heals for at least as much as you were down, and then the PoM moves to the next player (often the tank again). |
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| Kreallana | #286748 Friday March 7, 2008 at 16:53 | |
Quantum Kittie Heavenly Healz |
heh - shaman aggro ftw, too. Our add tank stands down there with a pally healer with righteous fury running and me with no salv....and those adds don't even consider going anywhere but right to our little party. In P2...they generally make a beeline for me and Kahly...which, of course, has Kahly mashing her fade button as often as she can. As for me...I just make friends. They keep me warm on those cold, TK days, you understand. The tanks tend to get them off of me before too much damage is done. Then again, plate and mail healers can withstand the up close and personal touch that the adds tend to enjoy better than the poor clothies/leather wearers. --
Nykka, Kreallana, Krea, Rwnaella - AoC Kreallana, Enheduannah, Talwien, Ghula - WoW Nykka, Kreallana, Rwnaella, Dremmavae - WAR "my defensive skills consist primarily of running and screaming for mercy.", [Michael A. Ventrella, Arch Enemies] |
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| Roberth | #286762 Friday March 7, 2008 at 17:58 | |
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Holy "Diver!" Priest |
quote: Originally posted by Zaddy: quote: Originally posted by Roberth: Sure you can't control where it bounces too - I've seen it bounce from the MT and land on me, never to leave. :( SW:Death FTW. I usually do that to the main tank's target if I have time. The damage it causes generally heals for at least as much as you were down, and then the PoM moves to the next player (often the tank again). Ah...didn't even think of that - usually I'm so focused on healing there I don't have time for anything other than a SW:P. I due tend to use SW:Death whenever I get a Shadow Priest in my group though...I get healed back in time for the next Death cast. :D |
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| Zaddy | #286771 Friday March 7, 2008 at 18:31 | |
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Heal Sauce and Assplosions |
quote: Originally posted by Roberth: quote: Originally posted by Zaddy: quote: Originally posted by Roberth: Sure you can't control where it bounces too - I've seen it bounce from the MT and land on me, never to leave. :( SW:Death FTW. I usually do that to the main tank's target if I have time. The damage it causes generally heals for at least as much as you were down, and then the PoM moves to the next player (often the tank again). Ah...didn't even think of that - usually I'm so focused on healing there I don't have time for anything other than a SW:P. I due tend to use SW:Death whenever I get a Shadow Priest in my group though...I get healed back in time for the next Death cast. :D Heh. when I'm healing full bore, I seldom EVER do any DPS unless my mana is topped off. Otherwise Healing or sitting outside the 5 second rule as much as possible. Though honestly, on boss fights in SSC and TK, mana hasn't generally been the issue for me. (I do run a fair amount of MP5). I suppose I could DPS more, but I've learned that you never know when you're going need to do a major healing push due to another healer falling over or somesuch. (We won't mention that with my renew/CoH aggro i'm too often the one falling over). |
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| Kyranna | #286779 Friday March 7, 2008 at 19:04 | |
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Member |
I've never had to heal for add duty in this fight, I've always been on the 2 tanks swapping aggro after melt armor. I pretty much only spam a macro button to heal the current target of A'lar. When he goes up before dropping the meteor, he can on occasion target someone else in the raid, especially when phase 2 commences - the macro just sort of picks up whoever that is, and I never have to really worry about switching targets. Flame patches cause a lot of movement, I just make it a habit to follow my tanks around and never be far away. Rest of the raid just gets an occasional renew. For phase 1, we just allocate a healer pair to cover spots 1 and 4 when A'lar goes airborne. When he's on the ground, we don't really do much on the healing. As mentioned, I don't cover add tank healing, we usually have a couple of dedicated healers for that. It's pretty much an awareness fight, not hard to heal, as long as everyone in the raid is aware of meteors, flame patches, add aggro (don't run away from the tanks), and shifting as needed when one side of the fight area gets cluttered with patches. ~K.~ --
Shahria - Rogue, Kyranna - Holy, Mischki - Shadow Vina, Moonbee, Vya (Retired) |
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| Jnxie | #286930 Sunday March 9, 2008 at 11:43 | |
AP Healy Lead |
For Phase 2 I have 1 healer to each of the 2 Al'ar tanks. 1 healer dedicated to the adds tank. Then I put another healer (we use a shaman) to aoe heal the grp handling adds. the other 4 healers stay (as much as possible) inside the circle each covering a section N/E/S/W. We move within our section, i imagine it as a 1/4 pie piece. From the outter ring of the inner circle you can reach everyone on the outter wall so everyone is covered. You do have to move around the area but not as far as you would if no sections are assigned. With 2 healers dedicated to Al'ar tanks and 4 more typically w/in range of the Al'ar tanks can reach the tanks if they get a melt armor and a taunt is resisted ect. Course the begining of P2 we have 4 healers on the adds tank till we kill all the adds he has gathered. the burst damage is incredible when they all blow up at once. But once we are down to 1 add on the tank we move to our positions. Also we have people who arent getting heals (there always seems to be someone) to move towards center if they are in bad need of a heal (better to abandon your post for a few seconds then die and abandon it permanantly). They can bandage there and typically a healer will top them off when they come within range. The fight is still hectic for us healers and we have to run back and forth, but it is a huge room and you dont ever feel like you have to run the length of it to heal someone with this set up. Hope this helps :) --
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| Sowien | #286952 Sunday March 9, 2008 at 15:52 | |
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Member |
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| Sowien edited this message on Monday March 10, 2008 at 20:54 | ||
| Tribal | #289371 Thursday March 20, 2008 at 01:38 | |
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Demonwright Tribalsun Tribalmoon |
I've actually never had a difficult time with this fight. I tend to pay attention/focus on just one job; healing. I don't bother with anything else like dpsing. Of course, the down side is, I don't often keep track of my totems either :P Once they drop, they drop! Once the timer is up, I drop them again! I will say it can get really hectic when you're in there with a different group from time to time. The last group I was in there with really made the healing Easy. The raid leader was very no-nonsense and encouraged questions and showed placement. It helps that he was a healer :P I do think it's important for the heal lead to take a REAL firm hold of her or his healers during this fight and give very clear directions. Assuming people know what you want them to do is a set up for you, the healer, and the raid. This is one fight in which I don't hold back on the Big Heals. I also liberally apply tranq totem during adds. At this level, your casters can go without the extra 101+ to damage :P at least they can for a few seconds. Adds in most encounters are rarely an issue for me. I have *the max* amount of threat reduction possible and in iffy situations I down rank my spells a step or two until I can gage the threat (no pun intended!). So I guess my suggestions are: listen to your heal lead, don't be afraid to ask questions, makes use of the threat reduction mechanics available, and watch the world around you. When in doubt, see what the other healers are doing. Hope you get something out of this :) --
Tribal~ -- "So when you are listening to somebody, completely, attentively, then you are listening not only to the words ... but also to the feeling of what is being conveyed, to the whole of it, not part of it." � Jiddu Krishnamurti |
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