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Al'ar Advice?

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Guthammer
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Shadowguarde Sunder Monkey
AWAKE, at the ripe old age of 2 weeks (and 5 total raids), is working on downing Al'ar in TK. Even at our tender age I would say that we have VR and Solarian on farm.

So we have been working on Al'ar. Last night we were having troubles getting to P2.

Tonight we got Al'ar down to 40% in P2. Nothing short of amazing progress, if you ask me. (And we don't seem to have a deep core of people who have seen the fight before either.)

So I was wondering if you good folks had any advice to help fine tune us down to that last 40%?

Just FYI, we are using ranged on Adds in p2 and physical DPS on Al'ar. Our last and best attempt had each group some what clustered around a healer for the dive bombs that seemed to work nicely.

I am sure we have a WWS coming.
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4 70s and counting
     
Erywin
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AP Physical DPS Lead Stylin'
Have your tank from P1 gather up all the little adds that spawn each time Alar moves and have one rogue take them all down to ~20%. When P2 hits AoE down the adds giving you a nice boost into P2. Just make sure your tank is positioned properly so that when the first one explodes they aren't getting tossed thru the raid, therefore bringing the rest of the adds with them ><

Cheers,
E
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Arkhain
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this is it for a winner!
I can't load your WWS right now, so it'll just be generic advice.

As always, figure out the cause of your wipe. The two big ones on Al'ar:
Tank death? Communication between your tanks regarding Melt Armor and taunt status is important. Taunt resists need to be announced so tanks can shieldwall etc as necessary. It's a touchy balancing act, but communication and cooldowns should carry you through unlucky bits. If this is a continual problem, dedicating another offtank to Al'ar during tricky situations may help.
Enrage timer? If you're hitting enrage timer at 40%, I'm pretty certain your folks just need to stand in flame patches less. They're hard to see in the middle area and are unforgiving of lag and latency, but they're a surefire raid killer. It may help to call out when flame patches spawn, so people who are zoning out into a sea of raid frames and dps rotations can look around to make sure they're not on fire.
     
Senzoo
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=P
Yeah what seems to be happening are folks dying? What are they dying to? Is he enraging?
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Senzoo
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=P
I am not much of a wiz at WWS so some of this may be a bit off, But it looks like tanks are taking to much damage from the fire patches that form around the room. You may be over taxing your healers. A good idea to help out with this is to turn your spell details up to full for this fight. It makes the flame patches MUCH more visible. Instead of just being some flames on the ground. It makes the Area it is effecting look like a large black patch on the floor. Here is what my limited WWS ability allowed me to see. ((Mind you this is just from your last attempt on Al'ar))

Drizet 20 ticks for 50,263 damage.
guthammer 19 ticks for 49,475 damage.
elypse 16 ticks for 33,093 damage.
todyn 25 ticks for 72,534 damage.
Mayden 32 ticks for 128,406 damage.

I can not tell for sure and maybe from someone whom knows the WWS better then me. I am thinking the healers were overtaxed trying to keep up with the damage from Embers, Al'ar, and the environmental flame damage.
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Guthammer
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Shadowguarde Sunder Monkey
No enrage timer yet--though we were behind the curve when we wiped.

And not roasting the tanks in the fires would probably go a long way.

Thanks for giving us a direction to look in.

When I get home I will check to see how much the entire raid is getting cooked.
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4 70s and counting
     
Viggen
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Gnome in mirror closer than he appears.
quote:
Originally posted by Arkhain:
It may help to call out when flame patches spawn, so people who are zoning out into a sea of raid frames and dps rotations can look around to make sure they're not on fire.



I think this needs to be quoted in perpetuity as an addendum to rule 47.2(b).

<-- did ZA dragonhawk boss for the first time last night
<-- stood in the fire
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Kahly
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Life will find a way.
Make sure you don't slot 4 fire mages by accident like we did one night? DOH! *slaps forehead*

Make sure your healers are playing mana conservation for Phase 1. Most of ours hit phase 2 at 90-100% mana.
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Kahly - Holy Priest
Avril - Fire Mage
     
Jnxie
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AP Healy Lead
If you gather the adds and kill them all aoe style you will want 3 healers on the tank till the adds are all deaded or at least till there is only one add left. We have 2 healers run over to that tank when P2 is called. The tank will take alot of burst damage.
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  Jnxie edited this message on Thursday March 6, 2008 at 12:28  
brunson
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just a few things i noticed.

your dps might be a little too low. your tanks were taking as much damage to get to 40% as our tanks take to kill her. and we use 2 tanks vs your 3

flame patches bad!!

one of your warriors took one crushing blow for 15k
another one of your warriors took a total of 7 crushings
the third one had a total of 6 crushings blows. these were just on your last try that you did the most damage.
     
Guthammer
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Shadowguarde Sunder Monkey
Well I had molten armor when Al'ar dived once and I wasn't hitting any buttons when he/she/it re-emerged so I could loose agro.

Of course I forgot to mention that I had MA still on voice and needed a taunt. That could account for a crush or 2 on me.

As for the DPS, we keep on getting whittled away faster than the enrage timer so its hard to tell how we would do on DPS with better execution.

Dead rogues do no DPS. Just keeping them alive should do us better.

Thank you for all the help, it should really help.
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4 70s and counting
     
Sorronn
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Charter Lead: AP/TBD
Hey Guthammer... what Ery said.

You have to remember that every ember that dies in P2 takes 3% of Al'ar's HP off. If you have a great offtank, gather all the embers from P1 (usually about 10), burning them down to 20%, then when P2 starts, kill them all rapidly. Voila! Al'ar is at 70% or so. This will give you the head start against enrage you need to win the fight.

The rest of the fight is basic stuff, like rule 47(b) (Fire bad! :) ). Also having as many flavors of HS as possible can help the raid if you can get them. Have everyone with heal pots as well as bandages.

The only hard part of P2 is grabbing the ember adds after Al'ar meatball bombs you. If hunters can help on that, even better.
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Rafiky
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Roster Monkey
its 3% of current health, not total. but yeah, they bring a nice boost if you can wrangle them.
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70 NE Hunter
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Erywin
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AP Physical DPS Lead Stylin'
quote:
Originally posted by Sorronn:
The only hard part of P2 is grabbing the ember adds after Al'ar meatball bombs you. If hunters can help on that, even better.



What we do is have our hunters get aggro on the embers and drag them to the tank for tanking. It works really well once your tank stops moving >< Also if too many flame patches show up around the tanking spot, move around the room to an open spot. I have found as a hunter the best thing to do is make a target macro to target the embers and then snag them with a Multishot. Note if you aren't killing both embers before the next meatball then you are going to loose the war due to attrition. With this strat we have both our adds down before the next meatball, even have enough time to toss some dps on Alar :)

Cheers,
E
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dagris
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DB&F makes use of healing aggro to get the adds going to a reliable place in P2. We part a paladin against the back wall and have them healing with Righteous Fury on, sucks in those adds like crazy usually, only thing worse is the damn shadow priests ;)
     

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