| Alisia | #283841 Wednesday February 20, 2008 at 09:31 | |
Ready for Winter |
Not a perfect change, but a nice boost. edit: I know this doesn't affect as many people, considering that what? 99.99% of pve rogues are combat swords-flavors, and pvp ones are maces or swords? But I thought it was a nice (understatement) change to a talent that's not used in deep assasination builds currently. --
Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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| Chansobal | #283848 Wednesday February 20, 2008 at 10:32 | |
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<UTTO> lives! |
quote: Originally posted by Alisia:
Not a perfect change, but a nice boost. edit: I know this doesn't affect as many people, considering that what? 99.99% of pve rogues are combat swords-flavors, and pvp ones are maces or swords? But I thought it was a nice (understatement) change to a talent that's not used in deep assasination builds currently. "pvp ones are maces or daggers" fixt Not a bad change, mutilate is pretty strong in PVP. |
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| Alisia | #283851 Wednesday February 20, 2008 at 10:47 | |
Ready for Winter |
Yeah, I did a ? to swords for pvp if only because I'm seeing more and more people who're going to a variant of it as crit damage decreases for daggers relative to resilience.
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Ghostcrawler: "Rogue talents are hard because the class is ultimately very mathy." Ghostcrawler is secretly Barbie? |
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