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Night Watch TK strat's

Senzoo
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I will be putting up our current stratigy guides in here. It may get corrections from time to time as folks send me PMs from going on our raids. Examples being healing rotations. I think i have the High Astromancer one right, but we will see ;)
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Senzoo
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Al'ar
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Senzoo
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Void Reaver

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Senzoo
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High Astromancer

THE PULL: This pull is executed by a designated (and marked) "MT" whom will be in full DPS gear and shield, with at least 10K Health raid buffed. All others that would normally tank will be in DPS gear for the entire duration of the fight. When the pull occurs the "MT" will move in to engage High Astromancer taking the initial volley of Arcane missiles. MT will move from the Entrance side of the room to the center of the room (or wherever the Astromancer stops to fire off her arcane missiles). All healer types with Hot's will place there Hot's on the MT as he moves into position. All melee DPS will move into melee range and stand with the "MT" in a tight group. The rest of the raid will move to a position ~25 feet from the high astromancer in a tight group on a marked member of the raid group (preferably a shadow priest). All raiders minus the "MT" should begin in moving into position within 1 second of the "MT" moving out to engage High Astromancer. Once into position it is a full blown DPS race, hold nothing back as the "MT" will not actually do the "MT" job until Phase 3.

PHASE 1 (after the pull): The raid will have 45 seconds to DPS High Astromancer before she uses her "Split" ability and disappears from view. The raid should have her at 75% by this point in the fight. During this phase of the fight someone will occasionally receive the debuff "Wrath of the Astromancer" This person will have 6 seconds to move to the raids right at least 25 feet. When the 6 seconds has ended the will explode and be tossed almost to the roof of the room. NOTE: this person will take no falling damage. Anyone within 20 feet of them will also be tossed into the air almost to the roof of the room. NOTE: These people will take full falling damage which is an instant death upon landing. If more then 1 or 2 people are caught in this it will most likely result in a failed attempt at killing the High Astromancer. When 45 seconds has ended we begin Phase 2. Not moving when you have "Wrath of the astromancer" is 99% likely to result in a raid wipe!

POSITIONING FOR PHASE 2: As soon as High Astromancer disappears from view, all melee will fall back to the ranged group to help DPS for the first 10 seconds. Ranged DPS and healers will stay where they are for the entire fight, tightly packed on the marked person in the ranged DPS group.

PHASE 2: Once everyone is with the ranged group 3 shafts of light will appear in the room. 2-3 seconds after the shafts of light appear 4 Non-elite adds will appear from each shaft of light and charge the raid (which should be consolidated by now). The AoE in the raid will begin using their most effective forms of AoE on the raid itself. This should kill the non-elite adds within 15-20 seconds. After the first 10 seconds the OTs, rogues and melee shaman will move out to the beams of light. At the 15 second mark the beams of light will produce 2 healers and the High astromancer will again appear in the room. 1 OT will handle the left most add and the other OT will handle the right most add. Divide the spell interrupts between both priest adds. The Priest MUST BE STOPPED from casting there heal spells on High Astromancer. This can be done through any interrupt method except silence type abilities. There healing spell is very obvious as it is a huge sparking effect around them. Do not worry about the other spells that they cast except as interrupt of opportunity. Once all the non-elite adds are dead and the priests are dead Phase 1 begins again with the melee packed tightly in on the MT. Once High Astromancer appears the "Wrath" Debuffs will also become a factor.

PHASE 3: At 20% health the High Astromancer will turn into a huge Void Walker. This is a VERY BASIC tank and spank phase. The MT actually tanks and the rest of the raid DPS’s and heals. She will cast shadow bolt volley, Melee the MT (very weak hits), and occasionally fear those in melee range. There will be no more "Wrath" debuffs applied in this phase. Unless half the raid is dead when this phase occures it is a win.

NOTE: Should the MT get the Wrath Debuff they will move away from the melee and the melee will remain to continue DPSing.

Healers: The three heaviest hitting healers will be assigned to following the High Astromances target of the moment and ensuring they stay topped off. Druid Hot's and paladin direct heals seem to work best for this. The remaining healers will ensure that the rest of the raid stays topped off through spot healing. During phase two healers should focus on the raid members that are using AoE to kill the non-elite adds.
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Senzoo
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Kael'thas
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