| Laminor | #247758 Thursday March 8, 2007 at 19:21 | |
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NQI Guild Lead / Classic LO Member |
Please note that this assumes your leveling as an enhancement spec until at least level 58. I highly recommend you use enhancement for your leveling at least until BC content. For now, this is going to be kinda vague on old world content. I assume most of you know where to get your quests and where to complete them. Ask for details and I'll edit them into this. I'm writing this by request, so the only way I know what exactly you want...is..uhh..request. So say something if you want more. Gear: 1-29: Get all the +Str/Stam leather you can find from the AH at various levels. Also, get varying levels of 1h maces and shields. Yes, all the way to 29. Just because you can use 2handers at 20, doesn't make it a good idea. At that level, a shield is over HALF of your armor. It doubles your incoming damage mitigation, which means less downtime for you. Using a two handed weapon doesn't nearly double your damage. Rockbiter and Flametounge suck with two handers. If you are a super twink, I suggest getting barbaric bracers with a nice enchant on them, you'll use them for awhile. Toughened Leather Gloves is a good idea too. Deviate scale belt? If you can afford it. Level 1-6 Crash Site: Self Explainitory. Do every single quest. At level 6 you will get your earth totem quest. The earth elemental quest takes places in a super secret area. So secret that if you OPEN YOUR MAP, you can see a path to it in the northwest. 7-12: Azure Watch/Alliance Post/Furbolg Camp: What is great about these quests are there are so many of them CLOSE TOGETHER. I greatly encourage you to read your quest logs and locations, or at the very least, be lazy and use thottbot to look them up. And use your quest tracker and bring up all quests in one portion of the island. These quests can literally be divided up into Southeast Island Quests, Southwest Island Quests, and North Island Quests. Get all your quests done in one fell swoop across that area. Running back and forth at this early of a level kills ones EXP/Hr rate. And while I'm not saying omg power level. I'm saying running back and forth, is fucking boring. Read your quest logs. Extra Quest Opportunities: Kill a few nightstalker cats. You don't get a quest for them until you kill one. They drop an item that starts a quest (Nightstalker Clean Up, Isle 3) and is easy exp. Also, be sure you go back to the furbolgs OFTEN. There may be only one guy who has a quest left for you. But every time you complete a quest for them, while it isn't obvious ANOTHER will have a quest for you. Until eventually you clean out their entire den from the bad guys and the two headed dog. Also, on the south end of blood watch, in a bad furbolg camp, there is a princess waiting to be saved in a quest, she starts a chain of her own by saving her. Fire Totem Quest: Talk to the shaman trainer, he sends you to the fire elemental in the northeast. He will tell you about this fire elemental gone rogue and making the wildkin worship him as a god. First you need an item from the furbolg caves, then he sends you to the Wildkin Camp on the other end of the island. The Wickerman to burn is on the north side. Be sure you open up the bag that the fire elemental gave to you. It has a quest item from before in it, and an instant 1-time hearth that will take you straight back to him. Open the bag, burn the wickerman, kill the fire elemental. Mini-hearth back and then do the following fed ex quests. Fire totem. 12-21: Bloodmyst Isle. Fair warning, there are quite a few things that have SUCKY drop rates here. Again, divide your quests up into areas. It won't save you from running to the same place over and over, (lots of Blood Watch quests don't pop up until you are a few levels higher) but it will help you combat crappy drop rates because you'll be killing multiple quest mobs in the area. Every level, report back to blood watch and pick up more quests. Nothing sucks more than just finishing a quest in the area, dinging, but finishing that quest up anyway, only to find out you have a collection quest right there anyway. Its a good practices to hearth as soon as you ding. Train if needbe, get new quests at blood watch or Vindicator's rest. Move along. The only other advice I have is to save the water elemental killing quest until you are level 20, as you get the EXACT SAME QUEST as a starter for your water elemental quest. Extra Quest Opportunities: Many of these are straight forward. You will get an item in the mail at level 15 if your completed quests at alliance post, starts a nice chain of killing naga, and a fun quest in general. After completeing the Gnome in the Explorer's League task up by the murlocs, he will give you a treasure map. Most people overlook this. Its realtively simple quest. Not that great of rewards, but its free exp for running around. If you aren't great with reading the map or just don't have that great of comprehension for where its describing. Thottbot it. The coordinates are likely there. On the northeast island with the undead dragon whelps, there is a ghost that patrols on the south. Gives you a nice chain that leads to killing an elite dragon. TONS of exp. On the east end of this island, is an undead pirate. You should have gotten that quest in your mail though. If you haven't, just go to the east end of the island and find him anyway. Water Totem Quest: This is where you get to earn your underwater breathing spell that you won't have for another 6 levels. The water elemental your trainer sends you too (he doesn't tell you this) is in "Hidden Reef" which he doesn't tell you the location of. It is off the north coast. A little to the west, but not completely. Swim topside around the area that I described until you get discovery exp for it. Drink your one underwater breathing pot and swim downwards. Watch out for murlocs by the water elemental. He will tell you to kill corrupted water elementals, kill a blood elf tampering with the water, and then finally, send you to a fountain just south of Astrannar (yes, all the way out there). Then you get your water totem. Gear Update: At this point you want to go to westfall and spend 10 minutes catching up on the Defias Brotherhood line. Grab all the deadmines quests and do at least one run. You'll get an okay chest peice from the quest, however, if VC drops his blue chest, that is better for you and you'd use it for likely 10+ levels. Other gear I suggest getting there, is the Ring off the goblin boss. Has some nice int, which you'll be lacking, and agility doesn't suck either for you. Going back and doing that gives you an extra quest opportunity as well, the VC letter quest which eventually leads to stockades and Seal of Wryn. 21-25ish: Redridge Mountains: I don't say it often folks, but if the quest is gray here, or if its a low droprate quest (Redridge Stew quest in specific). Don't do it. You have a zone next door that has better drop rates and plenty of quests. If its green and it leads to another quest, go for it. Blow through these quests like you always have, don't really waste time with trying to PuG the elite quests. While its great to get the exp and all. Save all your group quests for last. Call in a favor from a higher level to get almost a full level exp in 10 minutes. Its sad, but you get MORE exp even with a higher level person there. PuGs are generally slow and sluggish to get together and waste a lot of time, and half the time, fail. Stockades: Hit up Darkshire, Redridge, Old Town, VC Letter, and the Warden outside. Optionally you can do the wetlands chain for the last stockades quest, it does give exp, and its up to you. Get all that done in one run. Have your silk ready for the followup quest with spybot and get that out of the way. You'll get over a level's experience doing all that too. 26-30: Darkshire: This place is 100x easier since you have ghost wolf at 20. The runs back and forth make this zone a lot better xp/hour than it used to be. While I've heard many people skipping this place. With travel form, and how many quests stack together in similar areas, it really benefits you to do these quests. Darkshire took me up to 29 technically. However, I wanted to be 30 before going to the next zone, if this happens to you as well, the ogres there are nice and squishy (which is odd, but its true) they die extremely quick and have a fast respawn time. Grind em out to 30. Air Totem Quest: Very simple run around the mountain behind exodar, talk to some people. Air totem. Level 30 Gear Update: Run RFK or get a friend to help you farm the first boss over and over until you obtain a Corpsemaker (http://www.thottbot.com/?i=7786). Now that you have windfury, and two handers ARE a ton of damage, and make up for the damage increase you will be taking. Use that axe until level 34. Then go to desolace and start the SM quest line. Get ran through if possible or get a group asap to obtain Bonebiter (http://www.thottbot.com/?i=5821). Both of these axes with windfury (and I recommend getting +5 or higher to bonebiter if you get it early on) will be enough to one shot a mob if you get WF crits. They extremely increase your killing rate. 30-39: Stranglethrown Vale: Before you hit up this place, get a local miner (yours or someone else) or go to the AH for 4 peices of Bloodstone Ore. The Crock Pot quest is RED to you for two quests if you pick it up at level 30. However, all you need is that ore and going to Booty Bay. Two red quests completed for a ton of exp and little time is very good. Also, stock up on your Shiny Fish Scales and Fish Oil. You will get good use from Underwater Breathing and Water Walking here. Do all the kill quests you can until they start turning orange for you. This can happen as early as 32 or 33. Then move to another one of the listed hubs, and come back in 1-2 levels. Do quests until orange, go to another place. Repeat until your 40. Southshore: This is the first place I headed when I started getting orange quests in STV. The murloc, yeti, and naga quests are good exp. There is an easy added quest from a Draenei there as well. Easy collection, Exp in the bank. Do syndicate quests too until they turn orange (which they will). Once you do that, head back to STV, do the quests formerly orange to you there until you have a bunch of groups and reds/oranges again. Arathi Highlands: There are a few quests here, that are soloable. Trolls, Escort quest at the farm, ogre quest. If you have a friend who can run you through the easy parts of "saving the princess" + the three elite quests there. You'd gain a ton of exp in very little time. After this place is cleared, head back to STV or Southshore, complete yellow quests, move on to the next hub. 39-40 / Gear Update: SCARLET MONASTERY. Yes, all caps. Scarlet Monastery is the best enhancement shaman instance. Ever. Run this place until you have all the following gear. You will likely hit 40 in your pursuit of doing this. Raging Berserker Helm: http://www.thottbot.com/?i=3797 Herod's Shoulder: http://www.thottbot.com/?i=3612 Scarlet Legs: http://www.thottbot.com/?i=4441 Gauntlets of Divinity: http://www.thottbot.com/?i=7136 Bonebiter from the quest: http://www.thottbot.com/?i=5821 Scarlet Chest (Optional, but if it drops, take it): http://www.thottbot.com/?i=9337 You will be using this SM gear until you are in your mid 50s. There is a rare upgrade from Sunken Temple, but thats it. You'll find yourself using this until BC greens likely. I suggest if you have the cash and want to level fast getting good enchants on it all. I put +26 AP on my gauntlets. 100 Health to chest, and +7 on the bonebiter. Gear Update/Suggestion til BC Content: Once you hit 40. Take dual wield. Go buy two blue BoEs on the AH. You want SLOW weapons, in both hands. Next level you'll be getting stormstrike, which does weapon damage with both weapons, instantly. I ended up using Wirt's Third Leg (http://www.thottbot.com/?i=16808) and Heaven's Light (http://www.thottbot.com/?i=5456). At this point, fiery weapon enchants are your best friend. Enchanting both weapons with fiery at all times increases DPS by a good 20% or more. Replace the weapons with good blues and put fiery on em as need be. Don't do it w/ greens because its cost ineffective. But, good quality blues, every 6-8 levels isn't unreasonable. Esspecially if you have a chanter who can solo SM. Small radiants come spewing from that place. At 48, I picked up a bonesnapper (http://www.thottbot.com/?i=8302) and put fiery on that and kept Wirt's in my OH. However, 4 levels later (so you may want to wait as well) I obtained a Axe of the Deep Woods (http://www.thottbot.com/?i=10591). Crazy you say? Not at all. Since BC, these puppies have plummeted to 50g on average. They are by far the best shaman weapon you can have until level 57ish BC Greens. The nature proc DOES get mutiplied by Stormstrike, so you get +20% damage on your procs with it. **BIG DEAL MECHANICS ISSUE THAT ALL ENHANCEMENT SHAMAN MUST KNOW** Windfury had a stealth change a few patches back. It can only proc once every 2.5 seconds. However, this is on a *per rank* basis. You will increase your WF procs by well over 50% if you use your max rank of windfury weapon on your main hand, and your second highest rank of Windfury Weapon on your Offhand. Using the same rank on both hands *IS* pointless. Back to the questing: Level 40-50: Tanaris. Hit this place up pretty hard, do all the kill quests for the pirates and wastewanders. I grinded a full level on the wastewanders because of the pouches they give and they are very squishy. The pouches give you a TON of food and water and Superior Health Pots/Greater Health Pots. Like, enough to take you through to level 50 likely if you grind them a full level as I did (which I did *after* my quests started turning orange). Feralas: There are plenty of yellow quests here when you hit 43ish. These will easily take you a few levels up. However, most of your quests in Tanaris will still be orange or red despite being 45. Hinterlands: Came here at 45, you can probably reverse Feralas and this place as you want. The new Draenei quest giver there makes this place a little more worth going since there are a lot more quests to do now. Go back to tanaris after gaining a few levels to complete there high end quests. Uldaman: This place blows, but its nice experience in this dry spout of questing. Levels 40-50 have the fewest amount of quests, so doing this place inbetween for your lower 40s isn't a bad idea. Zul'farak: This place has nothing for you, and by nothing, i mean if you are enhancement spec as suggested there are two things that drop that you'd even consider equipping, but they are sidegrade to your BoE weps, and your BoEs already have fiery. Go here, get your quests done. if in dire need for exp, then you can run it again. There is just no loot reward from this place at all. 50-58: As opposed to the horrid 40-50, you have TOO MANY quests here. At first there is a tight bit in your early 50s, but then it becomes a bunch. Western Plaguelands: This is generally the first place I hit up. AD rep is good and you get rep for killing anything here and tons of quest rep. Esspecially if you ever plan to see Naxx on your shaman (which you may, or may not). You'll probably hit 51 here but be out of soloable quests. Felwood: Alternatively, if you want Timbermaw rep, this is a good place to go too. I went to both places, and felwood has enough soloable quests til 52. Burning Steeps/Searing Gorge: These quests will get you at least 2 levels before becoming orange. You'll get 54 this way, and some prequests to BRD/Onyxia chain if your interested in those. Ungoro, WS, Silithus, EPL: There is an abundance of quests all around this places. Once you are 55+ you can go anywhere previously mentioned, or EPL, WS or Silithus. Really it just all depends if you want any specific rep rewards. Ungoro is more alliance rep, WS is goblin rep, Silithus is Cenarion Hold Rep, and EPL is more Argent Dawn. Your choice. Do these until 58, or even 60. 58+: Outland. Do your own thing, I'm not nearly as knowledgable about this content as I am old world. Personally, I didn't quest much because I'm an instance whore, but to each thier own. The only advice I have here is to think LONG AND HARD about what your spec will be at level 70, before completeing the Overlord quest. If your enhancement just for leveling but plan to change, don't be a dumbass like me and take the melee trinket. Those blue trinkets you get in HFP from that quest are still top of the line at 70. Just keep in mind the big picture for that specfic quest. Please note that I do not claim this is the best or the fastest. This is just the way I level my characters. My shaman was level 70 in 13 days played with using the method above. Any tips or suggestions are welcome. --
Traithan, Draenei Shaman. Rogthar, Human Warrior Rago, Human Rogue Laminor, Human Paladin |
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