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Razorgore (A cure for the common kill)

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Vazu
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Many guilds attempt Razorgore by using a method of kiting mobs which requires (generally) 4 Warriors & 4 Hunters to make no/little mistakes. I would say a good 80% or more Alliance guilds kill him using this method. However, the Paladin kite, once understood/practiced is so much cleaner and easier on an entire raid.

How does it work?

SETUP: Assign at least 1 Warlock, 1 Druid, 1 Hunter and 2 Warriors (or 1 Warrior and 1 Hunter) to each corner of the room where mobs spawn. If possible, try and include a combination of 2 Druids & 1 Warlock or vice versa to control Dragonkin. Everything else is less important, however you want a good DPS crew to burn down Mages as soon as they spawn.

** If your Paladin chosen to kite has any special UI, make sure he/she turns on their pet bar. Controlling Razorgore and using his abilities requires a visible pet bar.

When mobs begin to spawn, you will CC them in the following fashion:

Druids always sleep the first/second Dragonkin that spawns.
Warlocks fear the second/third Dragonkin which spawns.

Warriors immediately engage the first Legionnaire and put a Hamstring on it. This Warrior then begins to kite it around the room in a square, stopping at each corner to make sure the mob is still following. It is super important to note that for a short period of time until your Paladin has aggro, all Warriors must pay special attention to kiting your mobs and generally keeping them near each corner for as long as possible. Piercing Howl is very, very useful for this fight.

Hunters have the same responsibility with Legionnaire. You'll want to pickup the 2nd or 3rd which spawns in each corner and drop a Wing Clip on it. As you move to each corner of the room, keep an eye out for stray Dragonkin which may have overwhelmed a specific corner. You can scatter-shot (NOT WING CLIP) these mobs and add them to your kite.

PULLING: Have your assigned Paladin start near the middle of the room, ready to take control of the orb as soon as the raid engages the orb controller & his guards. As soon as the tanks pull, your Paladin moves up to the wall under the orb and immediately clicks to take control of Razorgore. Remember to only click once!

Phase 1A: Your Paladin will move Razorgore around the room and break approximately 4-5 eggs. The number isn't exact. Get a feel for how long it takes before groups have CC'd at least one target per character in that corner.

Phase 1B: At some point (usually around 2 minutes after mobs have started spawning), your chosen Paladin will announce,

"I am beginning the aggro phase."

Razorgore has two special abilities. One is a large AOE fireball and the other is a large cleave attack. During this phase, the Paladin will move Razorgore around the room and stop at each corner to cleave. As soon as his fireball ability cooldown is up, use it and keep moving around the room in a square (just like the Warriors & Hunters are), gathering aggro off mobs in each corner. You will fireball approximately 4-5 times before this phase ends. There should be a TON of aggro on Razorgore at this point. Be VERY mindful to keep him moving. Mobs can and will kill him if he isn't kept on the move.

** Note: Any mobs added to Razorgore's aggro train need to be ignored. Do NOT continue CC'ing mobs during this phase as long as they have aggro on Razorgore.

Phase 2: Once nearly all of the mobs which have spawned in the room have aggro on Razorgore, a second controller will move into place and take over your Paladin's role as orb controller. Your Paladin will announce,

"I am beginning the kite."

This is a warning for the raid to immediately begin protecting your Paladin as he will have aggro on every mob Razorgore previously did.

During phase 2, it is EVERYONE'S responsibilty to keep mobs off your Paladin using low aggro abilities. This includes things such as Piercing Howl, Gouge, Scattershot (on Dragonkin), sleeps and fears. Your Paladin should have Righteous Fury up, and use Consecration in each corner as he moves around the room to maintain aggro.

** Note: Make SURE you bring a good number of sprint potions for this fight and have your Paladin enchant his boots w/run speed. Both of these things help alot. The sprint potions should only be used in a bind. Usually when a group of mobs take a shortcut and head right for the Paladin.

A new controller will begin breaking eggs until only one is left. Pick your best MT to be the final orb controller. This tank will break the final egg and Razorgore will immediately aggro on this Warrior, which ends phase 2.

Phase 3: Honestly, if you've made it out of phases 1 & 2, Razorgore himself is just an overgrown version of Drakkisath from UBRS. He conflags and has a mildly painful AOE fireball attack. This phase is just tank/spank. Nothing overly complicated.
     
Depraved
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As interesting as it sounds it puts way way way too much burden on keeping 1 paladin alive.

Right bnow BA uses 2 Kiting warriors which means we have 3 in reserves to help out if needed. But really 1 can do the job if 1 dies. That kiting warrior doesnt require any type of CC on his mobs either just healing.

The hunters usually do a great job of taking care of kiting the dragonkin around the room on their own and leave the warrior to grab the legionairs.

Every group will do things different on this fight. Ive heard some groups are now just killin the mobs that spawn in ther corners instead of kiting them. ::shrug::
     
Catteeka
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Okay.
Yeah, this seems a lot more prone to cause a wipe if the paladin dies for whatever reason. I don't really see the point in not using warriors when they have to PH anyway.
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Vazu
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Eh, it works flawlessly for us every week. It might sound scary, but you gotta remember that 39 people are keeping 1 person alive. Nothing should ever get close to the Paladin with that many fears, sleeps, scattershots, gouges etc etc.

This method is especially good for a new guild fresh out of MC, trying to learn the encounter. Instead of relying on 8 people to do their jobs, you only end up teaching 1 person.
     
Modhelm
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I still want to try the KILL ALL ORCS strategy.
     
Senzoo
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=P
Every group will do what works best for them, our method historically has been that this works best for us. /shrug
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Ranalis
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quote:
Originally posted by Modhelm:
I still want to try the KILL ALL ORCS strategy.


Me too. That sounds like the progression most guilds have made:

Learning = kiting!!
Farming = mass orc murderization!!

Anyway, I agree with Senzoo - this would definitely work, sounds very well thought out, but I dunno that making the transition for raids already doing this another way makes much sense. Perhaps someone coming here to get some info for a first Razorgore attempt will find this a viable strategy to try while learning for their group!

Ran
     
Vazu
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Here's a video showing how this works. Took me a while to find one.

http://video.google.com/videoplay?docid=441926852266979991&q=razorgore+paladin
     
Plinko
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hey guys Plinko Llane here. Found this quite interesting indeed but after 1.2 anyone notice the healing aggro is jacked? We pulled this fight out of the fire but all of our healers had to rank WAY back to avoid drawing mobs.
Member in goodstanding Gamer's At War
We are currently struggling with Vael had him to 12% twice lastnight wish us luck? Any insight that isn't already available here? Would one of you be so kind as to reply to this or perhaps make an alt and speak with me in game? We are a fun loving bunch who all put in the work any help would be most appreciated.
     
Modhelm
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It's not really "jacked" it was stated clearly in the patch notes. Threat reduction bonuses are no longer additive, they're multiplicative.

Basically the inherent flaw in the usual strategy is that warriors need rage to piercing howl, and they generally get the rage by getting caught up to by the train of orcs and getting the crap beat out of them. Which requires healing. Which now is rather dangerous and pulls aggro. And there's hunters that get hit occasionally because something gets messed up.

We just kind of put our hands over our ears and yell "I'm not listening" to this problem and accept that by the time all the eggs are destroyed 10 people are dead and the fight is completely out of control, thank god the orcs are dumb and run away, and let us win. And we wiped once a couple weeks ago, to boot.

And any time I bring up killing all the orcs, I hear "if it ain't broke don't fix it," which really makes me want to post that ascii image of the guy holding his head in his hand.

At any rate, that paladin kite strategy is.... brilliant, though it takes slightly longer.
     
Quinnaria
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Hugz & Cookiez!
quote:
We are currently struggling with Vael had him to 12% twice lastnight wish us luck? Any insight that isn't already available here? Would one of you be so kind as to reply to this or perhaps make an alt and speak with me in game? We are a fun loving bunch who all put in the work any help would be most appreciated.


Vael - AH what a pain in the....

To make Vael work, not only does everyone need to be paying attention (cause one poor soul lagging on the balcony will kill you all) but you have to have your healers and tanks play their best game.

Being a hunter, I stand there, pewpewpew and hide if I have to explode. Smiler So I really don't have any help on what healers and tanks do that make it all work. But, I do know a few small things.

1. Don't do ANYTHING till the tank has agro. Pitty the party that has someone cast a bubble before the tank hits Vael *cry*
2. Tanks should die from BA - nothing else. If tanks die too soon, and the "Highest agro BA" hits the next tank in line too fast - you'll speed through your warriors at a rapid rate... and be watching at 1% as Vael eats your soul. This happened enough our Strike Team came THIS close to being Strike Team One Percent Smiler
3. If the first four Non-Agro BA's go to your four best healers... start praying. You may pull it out of the fire, but damn if you do, you owe the surviving healers a stack of pancakes.

Beyond that - you'd have to ask the actual classes that do these jobs. For I am a lonly pewpew'r, and know little of meatshield or "whack green healthbar mole" skillz Smiler
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Thanla
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In our guild, priests spam HoP. Mages use imp or non-imp arcane missiles. Warriors spam heroic strike once the MT gets enough aggro. Druids and Paladins heal the tanks. Hunters just pewpew. Rogues backstab or sinister strike depending on what spec they are. Warlocks.... I don't know.
     
sefoniel
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Arch Druid (at least according to BA!)
Just for what it's worth, it's possible to live through BA. It happened to me a few weeks back. 0 health doesn't kill you, it's the fire damage that does.

You just have to find some way to survive/absorb the fire damage of the BA explosion with 0 health! A combination of PW:S and a Greater Fire Prot Pot will often do the job, the trick is getting a priest to cast it on me when I have BA. <_<

But it's a nice way of keeping all your healers in the fight!
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Vazu
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Pretty sure this is a thread about the Paladin kite at Razorgore, not Vael strats.

Wink
     
Quinnaria
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Hugz & Cookiez!
Someone asked a question, Vazu. We were just trying to answer it Big Grin
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